Quote Originally Posted by Nobuyuki_Sanada View Post
Lol read your argument. Dancer's aren't bitching about only having 1 heal, Redmage's having multiple support abilities is a huge problem atm, literally making other casters not wanted by raiders because they can't do what red mages do.
You haven't seen many red mages then; many are annoyed at the 'rez tax' we have that makes SMN and BLM more appealing, so that makes no sense. The point I'm making here is that the trinity isn't strict, DPS and Tanks CAN do things outside their role for the sake of job variety. Otherwise we may as well have only 5 jobs for the 5 roles.

Quote Originally Posted by Nobuyuki_Sanada View Post
I'm not being dismissive I'm trying to explain that your real issue is with being bored not that your not doing enough damage.
Disingenuous, no one actually cares about the actual DPS number, you could half it and no one would care outside soloing, I care about making sure I'm not bored out of my skull by spamming only 1 button.

Quote Originally Posted by Nobuyuki_Sanada View Post
Instead of making the class fun by turning it into a dps, make the act of healing actually fun. Exactly how idk I can think of examples but the idea isn't ludacris and is definitely possible. Fill the free time with healing not dps, I want combo heals, synergizing heals, proccing heals, and for any of that to be fun we need more and more frequent damage.
This is FFXIV, every class is a pseudo-DPS, we've had 2 expansions for the devs to "make healing fun", and all it's done is keep the healing requirements low and bloat our kits with unnecessary giga-heals for a mechanic that gets used like once a fight. Fights that actually stress our kits to the limit not only can't be done, not even by ultimate fights, doing so would drive healers away similar to what Abyssos did.

The devs have done what you asked and its led to healer shortages, we did fine back in HW and SB when we had more interesting DPS kits, so how about we try that again?