What kinda “bad” was stormbloodEndwalker feels like it is / was a bad expansion for the game in general. It's not the same kind of bad as Stormblood but it has a lot of issues with how it is handling content and pushing certain content that really wasn't built to support the kind of people playing the game.
Outside of ala mhigo not really getting enough time to shine SB is still the best expansion we have ever gotten
I think the most common reasoning of why SB was "bad" is that there was a static meta comp for the entire expansion. Although that doesn't mean that balance was bad, all jobs were able to clear content after all.
Honestly, I didn't actually see any PF lock out any jobs aside from the log run PFs who lock in DRG/NIN/BRD.
It's ironic the amount of people that complain about something that they never dealt with. It's like the boogeyman. Literally fabricating stories about how impossible it was to get a raid group as a MNK or MCH or something even though that never actually happened outside of very extreme fringe circumstances where someone making a PF had no idea what they were doing to begin with.I think the most common reasoning of why SB was "bad" is that there was a static meta comp for the entire expansion. Although that doesn't mean that balance was bad, all jobs were able to clear content after all.
Honestly, I didn't actually see any PF lock out any jobs aside from the log run PFs who lock in DRG/NIN/BRD.
Stormblood's sins were more around the story and Zenos not being a particularly compelling villain. Content wise the expansion was fine outside of what you mentioned and possibly heaven on high being a bit of a hit or miss thing. There were more people back then who needed deep dungeons as an alternative for leveling alts.I think the most common reasoning of why SB was "bad" is that there was a static meta comp for the entire expansion. Although that doesn't mean that balance was bad, all jobs were able to clear content after all.
Honestly, I didn't actually see any PF lock out any jobs aside from the log run PFs who lock in DRG/NIN/BRD.
This expansion it was the heavy push on savage and ultimate content with the new mits matters design. For people who were already doing ultimates and savage before Shadowbringers the content was probably fine, but the crowd of people that got into savage during Shadowbringers and didn't really have the time to do ultimate, and have lower coordination than the main crowd, it was pretty crushing as there really wasn't much they can do outside of it. Variant dungeons are over very fast, the new deep dungeon only works for levels 81-90 and a lot of people already had the jobs they wanted leveled, cross server travel plus mobile like gameplay of island sanctuary limited that content, so all that was left was heavy grind content like mount farming or pvp.
The relic also doesn't make use of older content to keep it fresh and is primarily using the mid tier tomestone, which outside of hunts comes mostly from the roulette. This also made upgrading crafted gear using the "rain" items cumbersome as the same resource being used for the upgraded crafting gear is getting used for the relic.
Last edited by Colt47; 01-25-2024 at 03:49 AM.
If you want a more complex dps rotation then go play dps, literally know your role. If the argument was you want more support/healing responsibilities then I think you would find more support
oh boy, and the endless cycle starts once again...
Question number (1) I'm genuinely curious, did you happen to read any part of this discussion, or did you just read the thread title- which is misleading- before adding your comment regarding "complex dps rotation"?
Question number (2) why or where do you feel that you need more support/ healing responsibilities, and can you provide examples?
the alternative is have even the most casual of content (dungeons) have just outright white knuckle heal/mit checks. But, i really dont think that would fly with a lot of the more casual player base, hard enough to get some tanks to use cooldowns
Do you really think they would make more damage happen after what happened with Abyssos? In regards to support, what about when they took away disable from the astro and virus away from sch? How about when they made all the cards damage based and when they took away Selene's actions?
Oh boy, yet another "go play DPS" argument. Welp, you heard it here folks, guess we should remove all those damage tools from tanks too, how dare they be able to have a compelling DPS rotation, they should know their role. Oh, sorry Dancer, Curing Waltz is for healers, you should know your role before you start doing some healing. Magick Barrier? Tut tut, you should know better Red Mage. Look at you, with your Vercure and Verraise and Embolden, what are you doing with those, trying to be a healer and off-load your DPS to everyone else? Don't you know you're a DPS?
Try to actually address the complaints people have and understand the topic, maybe then you'll understand why healers are asking for extra DPS tools instead of being dismissive.
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