



What kinda “bad” was stormbloodEndwalker feels like it is / was a bad expansion for the game in general. It's not the same kind of bad as Stormblood but it has a lot of issues with how it is handling content and pushing certain content that really wasn't built to support the kind of people playing the game.
Outside of ala mhigo not really getting enough time to shine SB is still the best expansion we have ever gotten



I think the most common reasoning of why SB was "bad" is that there was a static meta comp for the entire expansion. Although that doesn't mean that balance was bad, all jobs were able to clear content after all.
Honestly, I didn't actually see any PF lock out any jobs aside from the log run PFs who lock in DRG/NIN/BRD.




It's ironic the amount of people that complain about something that they never dealt with. It's like the boogeyman. Literally fabricating stories about how impossible it was to get a raid group as a MNK or MCH or something even though that never actually happened outside of very extreme fringe circumstances where someone making a PF had no idea what they were doing to begin with.I think the most common reasoning of why SB was "bad" is that there was a static meta comp for the entire expansion. Although that doesn't mean that balance was bad, all jobs were able to clear content after all.
Honestly, I didn't actually see any PF lock out any jobs aside from the log run PFs who lock in DRG/NIN/BRD.


Stormblood's sins were more around the story and Zenos not being a particularly compelling villain. Content wise the expansion was fine outside of what you mentioned and possibly heaven on high being a bit of a hit or miss thing. There were more people back then who needed deep dungeons as an alternative for leveling alts.I think the most common reasoning of why SB was "bad" is that there was a static meta comp for the entire expansion. Although that doesn't mean that balance was bad, all jobs were able to clear content after all.
Honestly, I didn't actually see any PF lock out any jobs aside from the log run PFs who lock in DRG/NIN/BRD.
This expansion it was the heavy push on savage and ultimate content with the new mits matters design. For people who were already doing ultimates and savage before Shadowbringers the content was probably fine, but the crowd of people that got into savage during Shadowbringers and didn't really have the time to do ultimate, and have lower coordination than the main crowd, it was pretty crushing as there really wasn't much they can do outside of it. Variant dungeons are over very fast, the new deep dungeon only works for levels 81-90 and a lot of people already had the jobs they wanted leveled, cross server travel plus mobile like gameplay of island sanctuary limited that content, so all that was left was heavy grind content like mount farming or pvp.
The relic also doesn't make use of older content to keep it fresh and is primarily using the mid tier tomestone, which outside of hunts comes mostly from the roulette. This also made upgrading crafted gear using the "rain" items cumbersome as the same resource being used for the upgraded crafting gear is getting used for the relic.
Last edited by Colt47; 01-25-2024 at 03:49 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

