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  1. #1
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,916
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Even if healers get more dps spells, won't change the fact that the real problem isn't our current tools, but the encounters itself.
    (3)

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Laerune View Post
    Even if healers get more dps spells, won't change the fact that the real problem isn't our current tools, but the encounters itself.
    In all honesty, it's a bit of both.

    Our wildly overpowered and bloated healing kits coupled with a surprisingly dry mp economy if you actually force healers to GCD heal makes getting a good healing requirement baseline an absolute knife edge with Medica 2 spammers falling off one side and spreadsheet enjoyers the other.
    (7)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #3
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,320
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Laerune View Post
    Even if healers get more dps spells, won't change the fact that the real problem isn't our current tools, but the encounters itself.
    No I think the lack of depth on the class is the main issue... The main part for healer is learning when people will and can take damage and be ready to heal on those parts, otherwise it's just spamming your one attack.

    One thing I suggest some pages back was giving options to spend the Job bar resources offensively, rather than being forced to wait for damage or overhealing with them...
    (1)