If you decide to to play a game that is advertised as a holy trinity style game then your quality standard may be that "as long as one role is acceptable for me, that's fine". However that may well not a "sensible" view to other people. Other people may well expect that each role is given a sufficient, dedicated number of resources and no role is overshadowed by the other roles. If I had a model, it would be a triangle instead of the distorted balance that we have now.

Regarding to your request about the job designers? I don't want to seem uncooperative however it's not just something I invented. For one thing, in the helare forums , around 2 years ago, when one mega-thread started, there was a comparison of the job designers by name from at least 3 games, compared to FFXIV. All of their names can be found, and guess who had the least? That's right- FFXIV- and jobs have been added since then.

Also, I am being completely sincere when I do not comprehend your statements regarding SCH. I don't think Square is that Machiavellian. In particular, when you discuss "sub-role" , are you actually trying to say that the SGE design was meant to set SCH players against each other? So I believe it's really more of a question of them having a mis-translation of some player feedback and their translating that through the views of DPS and tank viewpoints, not from dedicated healers.