Quote Originally Posted by Lyth View Post
I understand that significant changes are needed to supports in general. I've been arguing in favor of tank positioning responsibilities for years, so I'm no stranger to this. I've seen a lot of the same faces here post about healer concerns across multiple years, fighting the same fight endlessly. My question is simple: why?

The crux of the problem comes down to value. Tanks and healers, in their current state, don't provide enough value. If you're a good player in terms of rotation and uptime, you provide so much more value to your team simply by being on DPS instead of a support. It can make or break encounters, so much so that I would much rather that the weakest members of a group were consistently on support.

That's a reflection of game direction. I don't agree with it, but given that we've seen this to be the case for many years now, doesn't it make sense to just go to where the value is?
Hm... nah, not exactly.

I don't play healer only for the gameplay. I play healer because I like to support. It's the same as... Dunno, playing melee dps job because you feel more at ease with it. BLM is one of the most interesting job rn ; but you would have to pay me to play it, 'cause I can't stand being immobile in a fight.

A job can't be restricted to its gameplay. It's a feeling, a rhythm, and an aesthetic.