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  1. #651
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Mithron View Post
    Don't you get it? You actually have to move closer to the enemy to cast Phlegma. That means it's special.
    Yeah especially that now all bosses have hitboxes that reach almost to the edge making the short range really matter xD. If people tell me this as an argument for healer role gameplay I instantly discard these opinions and I can’t take them serious anymore.
    (2)

  2. #652
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Mostly_Raxus View Post
    i think there needs to be some compromise, on one end i agree that there needs to be more engagement with some of the healers, on the other hand i like to turn my brain off and be a glare mages sometimes, plus healer is the de-facto class to put your "i'm not learning to play that but ill be dammed if you exclude me from X" friend/spouse/family member..

    so i say at least half the healers need to be overhauled and add some engaging rotational dps mechanics to them. i vote to leave whm as it is for newer players and people learning still to have a entry level healer to fall back on, i say WHM because it is the healer kit class, it has all the heal buttons, it makes sense for its damage profile to be less defined as a result.

    side note, fix shields to not overtire each other, allow shields to stack together as long as they are derived from a different source, with the exception to the DRK TBN that shield should stay separate and always count as first on the priory list for damage taken to shield as its crucial to the DRK game play.
    Let’s be honest here you would still be a brain off glare mage in 90 % of the
    Content if they change healer dps rotations. Ff 14 content is so brain dead easy that you could clear them with 2 buttons each they just take long as hell.
    (1)

  3. #653
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,701
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    It’s funny how pervasive the “WHM is baby’s first healer” stereotype is considering it’s literally the worst healer for teaching people how to play 14’s (horribly designed) healers
    (4)

  4. #654
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Like changing healer dps rotation won’t bother the people that don’t wanna play healer good anyway. We have them today with 2 dps buttons and they still don’t use them. And the people that wanna brain dead can still do it without any problem. The only people actually getting enjoyment would be healer mains having a actual dps rotation and fun tools.
    (2)

  5. #655
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    It’s funny how pervasive the “WHM is baby’s first healer” stereotype is considering it’s literally the worst healer for teaching people how to play 14’s (horribly designed) healers
    To be fair, I'd rather have a first time healer healing Aurum Vale roulette be a WHM than a first time healer healing Aurum Vale roulette be a SGE. The chances of success are much higher with WHM when you have no idea what you're doing yet.
    (1)

  6. #656
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,013
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I personally see nothing wrong with WHM being an easy to pick up healer. My question is "Why do so many people who say that WHM should be the beginner healer also want to completely block off WHM from growing as a job? Why does WHM have to have a skill ceiling as low as the floor just because it's chosen as the beginner healer?". No one has ever been able to answer that without creating strange scenarios that set the WHM up to fail. WHM can both be easy to pick up and also have a nice bit of optimisation available, it's not mutually exclusive.

    Actually, I'd say ShB WHM touched on this aspect a little bit. WHM was extremely easy to pick up in ShB, but there's movement/positioning optimisation to be done, since everytime you move is a dps loss.
    (2)
    Last edited by Aravell; 01-19-2024 at 11:27 AM.

  7. #657
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,923
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aravell View Post
    Actually, I'd say ShB WHM touched on this aspect a little bit. WHM was extremely easy to pick up in ShB, but there's movement/positioning optimisation to be done, since everytime you move is a dps loss.
    The fact they made the cast times 1.5 I'm still seething over, like it's so small on paper but it makes Whm just feel awful, I loved it being the "healer BLM"
    (4)

  8. #658
    Player
    Wolf_Gang's Avatar
    Join Date
    Sep 2013
    Posts
    475
    Character
    Ice Beam
    World
    Gilgamesh
    Main Class
    Arcanist Lv 17
    Complex rotations doesn't make combat more engaging. Muscle memory is just going to take over.



    What we need is more job responsibilities and a more reactive play style.
    (2)

  9. #659
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,923
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Wolf_Gang View Post
    Complex rotations doesn't make combat more engaging. Muscle memory is just going to take over.



    What we need is more job responsibilities and a more reactive play style.
    You said that pretty well, In particular Tanks & Healers aren't going to feel better if all they are, are more boring easy DPS.
    I do think rotations, procs or whatever can enhance that gameplay, but Healers (and tanks) need more to do in general, which could be job responsibilities.
    (0)

  10. #660
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Mortex View Post
    Let’s be honest here you would still be a brain off glare mage in 90 % of the
    Content if they change healer dps rotations. Ff 14 content is so brain dead easy that you could clear them with 2 buttons each they just take long as hell.
    i really feel like you took a paragraph worth of words and hyper focused entirely on some of the more irrelevant to the entire point ones in the entire post.

    this is why no change happens, youre just replying for a gotcha, you have nothing to add, no real talking points to the conversation, you just want to "own the chuds"

    its so easy to ask for change when your offering no paths to it yourself.
    (0)

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