Quote Originally Posted by Aravell View Post
Honestly, I do kind of want to see the dev team grant the wishes of the ones asking for an increase to healing requirements. I want to see them ramp it up so high that it kills off most of the healer playerbase.

Even with the extreme simplification we have now, there are people who still struggle. I bet even if they make healers only have 3 buttons [Throw Rock, Heal and Heal More], some people will still wipe the party because they hit Heal instead of Heal More. The dev team really needs to start designing the healer role for actual human beings and not bots.
We don’t even need to look too far back: Abyssos. Yes, it has more mit checks alongside but they’re clearly asking for more compared to the preceding Asphodelos.

Result? People stop healing for PF cause they don’t want to be blamed cause that one SAM who can’t be bothered to press their Feint, or that WAR thinking Bloodwhetting was enough to cover Proto Carbie chomps, or they simply buckle down to the jump in difficulty because Asphodelos has ‘softened’ their expectations. On the other side of the spectrum, better healers simply wanes away because they’re being recruited or finds their own fixed group, continuing to diminish the PF supply of their pug healers.