Quote Originally Posted by Supersnow845 View Post
Even if they bump up the volume of healing they can only do it in two ways

1) more planned healing- if they do it this way it will further amplify the stupid dichotomy and just further increase how much more useful shield healers are over regen healers (it’s funny their experiment to create main and off healers that backfired years ago basically exists in the current game, shield healers are the main healers, regen healers are just gimped casters with a few healing oGCD’s)

2) random damage- this is extremely limited by the system due to the slow GCD, it worked kinda well in coils when the damage the boss did to the tanks was generally un-telegraphed and varied throughout the fight but in 14’s system would be hard to replicate on the party itself unless the regen healers were given a very short permanent GCD to counter the slow GCD for random damage

Either way neither of these is going to happen because square is far too stuck in their ways with raid design (seriously can anyone name a savage fight that has stepped even a toe out of line since creator) so the best we can hope for is maybe some more DPS options
It happened already this expansion, P8S early on. Healing phase 2 was ROUGH and required actual planning for hps, not just mitigation. People were complaining nonstop though. So is it a good thing?