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  1. #9
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,399
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Nabril View Post
    What do you mean by complex rotations?
    Pretty sure I linked what I'd do somewhere in the previous 50+ pages, but for the sake of explaining again, here's an example of what I'd do to WHM's damage rotation:

    - Reduce Dia's duration/potency from 30s, 65+10x65 (715 total), to 12s, 150+4x70 (430 total)
    - Add a new GCD called Water (later Banish), with a scaling potency of <current Stone/Glare potency> + 40, 15s CD. Assuming Glare 4 is 320p, that'd be 360p

    That's it. There's a load of other systems I'd also add that utilize this to create new healing tool design opportunities, but the absolute basics of the DPS rotation changes is this. It changes our rotation from this to something more like this. Or, in image form to illustrate 'GCDs spent per 1min loop':



    For another example, SCH:

    - Add Broil V, using it being 300p as the 'baseline GCD power'
    - Rescale Biolysis to be 350p total over it's duration
    - Add Miasmalysis or whatever name, make it a casted DOT with 24s duration, 100p on cast and 30p per tick (total 340p)
    - Add Shadowflare, placing a DOT zone centered on the target for 15s, 100p on cast and 50p per tick (total 350p). This makes it useable in AOE, stronger than Art of War to maintain but not to spam

    Others have their own ideas I'm sure, but the point is, when people are asking for SE to make it 'over the hurdle', the hurdle is currently buried underground, so it does not take much to get over it. But we're still waiting for them to actually make it over. If they want to just shamelessly take ideas people have posted in these forums, we (the people who posted said ideas) would be delighted, because it'd mean something gets changed. Maybe it works, maybe it doesn't, but at this point it's better than another two years of 'more of the same', as more people will grow weary of the healer rotation and leave the role over that time period if nothing changes, and there's only so many people who can be 'new healers' before we run out of fresh meat.

    You don't need 72 buttons or 'make it impossible for PS players on controller' to have a kit feel more engaging. BLM only has a select few buttons to press in it's rotation, but it's how it uses those buttons that make it engaging and fulfilling to master, with it's 'lines' thing

    edit:

    Quote Originally Posted by Bole View Post
    Stormblood SCH was in a much better state DPS wise - if some of those elements came back, it would reduce the monotony (and the point is that they've already achieved this before).

    Realistically, they'll never manage to increase healing requirements to make current healers useful in anything but the hardest content. This is why I a slightly more interesting DPS rotation is a better solution.
    Exactly. SB SCH is what I'd use as the starting point for a rework for the role. How often did we hear people complain that healing was boring or 'not engaging' in SB, when we were doing Hell's Lid for our weekly tome cap? Hardly ever by comparison to now. AST too, with it's unique card effects. The complaining back then was mainly centered around WHM, on account of Lilies being dog. If we had SB healers, with SHB Lilies/Solace/Rapture/Misery, then healing would be in a great place to build off of
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    Last edited by ForsakenRoe; 01-16-2024 at 11:19 AM.