Quote Originally Posted by Supersnow845 View Post
Seriously, one thing I believe every person agrees on with Current healer design is how much damage the healers do, it’s the way they generate said damage that is the problem

We can also be reasonable comfortable that oGCD sylphies don’t exist, healers are either trying to do damage and use oGCD’s, falling back onto GCD’s when they fail at different rates based on their skill or they are just outright sylphies who think medica 2 is the 14 equivalent to 42 being the answer to the universe

Thing is both these playstyles can actually co-exist-

1) make GCD healing cheap/free- if the sylphies want to press medica 2 then sure it’s annoying you lose some of their damage but they aren’t going to change so they shouldn’t be punished for it, also has the side benefit of removing the lucid death roulette

2) cut the oGCD bloat- not saying they all need to go but skills such as fey blessing, divine bension, celestial intersection, minor arcana, ixochole, indom as much as I love protraction all the 86 single target spells besides aquaveil

3) reduce mitigation checks, increase chip damage- as it is regen healers are next to useless currently, we don’t need a repeat of god kefka (please never do another god kefka) to fix this problem

4) make healers do the same damage they currently do in a far more interesting way
I can't speak for 1-3 as I've only ever healed current extreme trials in terms of difficulty with the healer role, but 4 is the exact reasoning for this thread. Imagining if all 4 healers actually had different DPS rotations like any other job in the game not only makes me excited to dream about, but also angry that they don't already.