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  1. #511
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,732
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KageTokage View Post
    They'd need to completely redo their philosophy behind encounters to be, dare I say, more WoW-like by having constant significant damage on the tanks and/or party instead of it always coming in predictable spikes for the current healing kits to make much sense.

    I have basically zero confidence they're going to bother tuning the incoming damage in 7.x to properly account for the new tools healers will get, though.
    One new single target oGCD at 96, one new AOE oGCD at 100, glare 4 and holy 4 10 potency upgrade at 92, maybe another healing magic potency trait at 95

    Pls look forward to it
    (5)

  2. #512
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,024
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by KageTokage View Post
    They'd need to completely redo their philosophy behind encounters to be, dare I say, more WoW-like by having constant significant damage on the tanks and/or party instead of it always coming in predictable spikes for the current healing kits to make much sense.

    I have basically zero confidence they're going to bother tuning the incoming damage in 7.x to properly account for the new tools healers will get, though.
    I'm not so sure that the game systems of XIV would support the attrition style healing of WoW. Also, large amounts of damage constantly incoming would risk further making regen healers useless and emphasising mitigation even more as king.

    I think the best solution would be to increase incoming damage to a moderate amount while cutting down the amount of healing we have.

    Quote Originally Posted by Supersnow845 View Post
    One new single target oGCD at 96, one new AOE oGCD at 100, glare 4 and holy 4 10 potency upgrade at 92, maybe another healing magic potency trait at 95

    Pls look forward to it
    Not true, we already had potency increases on our filler in EW, DT is going to be the DoT trait expansion. Dia II, Biolysis II, Combust IV and Eukrasian Dosis II, please look forward to it.
    (2)
    Last edited by Aravell; 01-14-2024 at 11:07 AM.

  3. #513
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    Not true, we already had potency increases on our filler in EW, DT is going to be the DoT trait expansion. Dia II, Biolysis II, Combust IV and Eukrasian Dosis II, please look forward to it.
    Indeed. Along with a healing pot upgrade in Enhanced Healing magic @85. WHM could possibly get an Afflatus mastery trait that will upgrade all their lily skills, including Misery. I'd put good money down on SGE getting an Icarus upgrade allowing for two charges, and an upgrade to Pneuma reducing its cooldown to 90s.

    SCH will be interesting considering the response it got during the job actions for EW, which then ended up getting one of the best new skills in the game. However, if the trailer shows them summoning Feo Ul, the cheers will be heard on a global scale. Such an eccentric and unpredictable job.

    Everyone is already chomping at the bit to see what they are going to do with AST cards for round 4, Or is it 3? I don't know. I lost count.
    (1)

  4. #514
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,732
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gemina View Post
    Indeed. Along with a healing pot upgrade in Enhanced Healing magic @85. WHM could possibly get an Afflatus mastery trait that will upgrade all their lily skills, including Misery. I'd put good money down on SGE getting an Icarus upgrade allowing for two charges, and an upgrade to Pneuma reducing its cooldown to 90s.

    SCH will be interesting considering the response it got during the job actions for EW, which then ended up getting one of the best new skills in the game. However, if the trailer shows them summoning Feo Ul, the cheers will be heard on a global scale. Such an eccentric and unpredictable job.

    Everyone is already chomping at the bit to see what they are going to do with AST cards for round 4, Or is it 3? I don't know. I lost count.
    Summoning another Demi is quite possibly tje worst thing they could do with SCH and I think the only cheers would come from people who don’t really play SCH

    The hardcore SCH community has wanted seraph deleted since day one, I don’t think another Demi is going to elicit any sort of positive reaction from them
    (4)

  5. #515
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by KageTokage View Post
    They'd need to completely redo their philosophy behind encounters to be, dare I say, more WoW-like by having constant significant damage on the tanks and/or party instead of it always coming in predictable spikes for the current healing kits to make much sense.

    I have basically zero confidence they're going to bother tuning the incoming damage in 7.x to properly account for the new tools healers will get, though.
    I actually like XIV healers specifically because every job in this game is expected to contribute to DPS in significant ways, no matter the role. Which is why I loved Cleric Stance stance dancing because it added some complexity without the need of many different DPS buttons and still made every fight and healing with another healer extremely unique and dynamic in DF/PF. Since that won't be coming back, having more complex DPS rotations for this game's healing philosophies makes more sense. I think the people who just want to be heal slaves and do nothing else are a minority, which is good because doing more damage is more fun.
    (7)

  6. #516
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,732
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mithron View Post
    I actually like XIV healers specifically because every job in this game is expected to contribute to DPS in significant ways, no matter the role. Which is why I loved Cleric Stance stance dancing because it added some complexity without the need of many different DPS buttons and still made every fight and healing with another healer extremely unique and dynamic in DF/PF. Since that won't be coming back, having more complex DPS rotations for this game's healing philosophies makes more sense. I think the people who just want to be heal slaves and do nothing else are a minority, which is good because doing more damage is more fun.
    Exactly, healers being accomplished casters in their own right (hell they literally compete for the top spots in AOE damage) is good design; I don’t want to be a heal slave for the DPS main characters

    The problem comes from how boring the damage profile is on modern healers, I’m fine still only doing about 50-60% of the damage of the true DPS, but I’d like to achieve that in a more interesting way than spamming broil
    (11)

  7. #517
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Yeah...for how much DPS XIV's healers actually contribute their offensive kits are painfully limited compared to a lot of other games that follow the "heals first" mentality, which feels rather anomalous.

    Moreso when the devs keep insinuating that they wanted healers to be focused on healing yet most of their casts in a given encounter are going to be their two offensive buttons.
    (7)
    Last edited by KageTokage; 01-14-2024 at 01:02 PM.

  8. #518
    Player
    Lady_Silvermoon's Avatar
    Join Date
    Jul 2023
    Posts
    416
    Character
    Kasari Silvermoon
    World
    Seraph
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Exactly, healers being accomplished casters in their own right (hell they literally compete for the top spots in AOE damage) is good design; I don’t want to be a heal slave for the DPS main characters

    The problem comes from how boring the damage profile is on modern healers, I’m fine still only doing about 50-60% of the damage of the true DPS, but I’d like to achieve that in a more interesting way than spamming broil
    I'd be perfectly happy if they went in either direction. Keep the kit as is and make people take so much damage that I'm actually needed or make healers more like tanks with a single target and AoE rotation with heals on the side. At the moment we have the kit for the former but the playstyle of the latter and it doesn't match up.
    (4)

  9. #519
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Summoning another Demi is quite possibly tje worst thing they could do with SCH and I think the only cheers would come from people who don’t really play SCH

    The hardcore SCH community has wanted seraph deleted since day one, I don’t think another Demi is going to elicit any sort of positive reaction from them
    You took my comment far more serious than what was intended. Lighten up. This thread is from Aug and one of many others to add to all the solutions to fix healers.

    On a more serious note. SCH's been my main since I started playing the game back in 2015. Fey glamour has been heavily requested for a very long time, especially after SMNs got egi glamour, and increased further in ShB with the implementation of the Pixies, Feo Ul and Titania. It has zero to do with Seraph or their other skills, and the silly quest they gave us to glamour Eos into Carbuncle or Selene was like a spit in the face.
    (0)

  10. #520
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    305
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by KageTokage View Post
    Yeah...for how much DPS XIV's healers actually contribute their offensive kits are painfully limited compared to a lot of other games that follow the "heals first" mentality, which feels rather anomalous.

    Moreso when the devs keep insinuating that they wanted healers to be focused on healing yet most of their casts in a given encounter are going to be their two offensive buttons.
    Yep.

    Even when having to vomit gcd heals every mech bc people stand in stupid and co healer isn't contributing after running out of ogcd resources, there's still broil taking 50% ish of all my casts just to rub it in.
    (2)
    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

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