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  1. #10
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,393
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Renathras View Post
    "SB WHM but with all the better things from EW" is just EW WHM with Aero 3.

    (It's kind of funny to me ASkellington below you made that comment considering when I suggested making Holy part of the single-target rotation, he opposed it as "No, that's for AOE", yet wants an AOE ability that would be part of the single target rotation, Aero 3, readded. How weird's that?)

    For the record, btw, I'm fine with re-adding Aero 3
    - So the sum of the changes is 'readd Aero3 as either an AOE 24s DOT, or a 24s burst CD ala Phlegma (probably the former is better, to differentiate the two skills)', and everything else is just 'what we have now'? SO I'm not really sure why the suggestion of 'leave WHM alone' was made, when it's literally just one change between what others said, and what you said.

    - Aero 3 is one of those skills that was designed to be used for both ST and AOE. It's potency was high enough that you'd use it in ST as well. Holy has never had potency remotely close to being able to use it in ST, and at this point, even a proc that says 'next Holy does double damage' is not enough (150x2 is not greater than 310 from Glare). Retrofitting it to be 'better than Glare in certain conditions for ST' seems like more effort than just not, and having another button for the purpose instead. Or changing Holy into a new skill ala Inner Chaos/Fell Cleave, maybe.

    - So you're okay with adding a 24s DOT back to the job that does (as of SB's potencies from wikis) 150ish% of the damage of a Glare over it's duration, but not, for example, a 15s burst damage button that does 110% of Glare, and has interactivity with other parts of the job? I thought you were against DOTs, and against 'adding more keybinds', but this would do both, all while having less interplay with other parts of the kit, instead being just 'a random standalone button'. ????

    Quote Originally Posted by IDontPetLalas View Post
    instead a successful team learns and adapts.
    Wish they'd adapt to the fact that the biggest hype WHM gets in job action trailers is for the new ranks of Stone/Glare, Misery's reveal, and I remember a lot of people getting very giddy about Purgation (though it turned out to be PVP). Additionally, the amount of attacks SGE threw out in the EW actions trailer (all of them lol) compared to SCH, in conjunction with the Expedience fiasco, had plenty of people on Reddit claiming SCH was going to be DOA, and that SGE looks like the hype cool 'Disc Priest Damage healer the game needs' etc., because it used Dosis, E.Dosis, Phlegma, Dyskrasia, Toxikon AND Pnuema. And an Icarus for good measure.

    There's a consistent pattern of people getting very excited about any new 'do big damage' buttons. And it's kinda odd to me that SE keeps avoiding adding new ones. I invite anyone to go back and watch WHM sections of those job action trailers. Can you tell if they're casting Cure 1 or Cure 2 in the demo? Me either. Because most healing actions look very similar to one another, they all blend together. If SE randomly swapped the animations on Medica 1 and Medica 2 one day without telling anyone, how many people would even notice?
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    Last edited by ForsakenRoe; 09-14-2023 at 02:08 AM.