Quote Originally Posted by Jirah View Post
Id say buff dungeon/trial damage. Tanks sometimes dont even need a healer if the DPS is fast enough WAR itself doesnt need healers. And they need stronger hitting attacks and more complex than “Designated Raid wide” that does shy of 100 damage or less. Savage is fine as is I guess but the core content is miserable.

They need to invent HEALER BUSTER mechs. Which can go in multitude of ways with multiple raid wides or the living dead thing
Yes, this would be nice, but the issue with it (and the reason they haven't done it for lower content like EX roulettes and such, I think) is that they fear that casual players will not be able to keep up. It's a lot of extra potential ways for things to go wrong if they increase required healing, healer mismanaged CDs, healer ran OOM from spamming, healer forgot to use their mit so stuff hit too hard, etc.

If anything with healing required, I'd at least hope they take a look at how Barb EX was received (very well), and how Abyssos' healing was received (not so well), and correlate that 'healing smaller instances of raidwide damage but they come in way more often/faster' is more well received than 'the raidwides that used to deal 110% of your HP bar now deal 120% and also have a bleed attached, but are still the same 1min apart from one another'