Quote Originally Posted by ty_taurus View Post
Your example doesn't really match though. You're talking about a playstyle: melee vs magic. Not wanting actions is not a playstyle. If someone does not want to have more than 5 or 6 actions in PVE, that's not something that should be supported, because that's now how this game is structured.
No, I'm talking about the type of actions.

Right now, all four healers have basically an identical playstle of dot, spamable nuke filler, 1-3 other Job gimmick damage actions, lots of oGCDs that the bulk of healing is through, and some backup GCDs used mostly in low level content before you get the oGCDs. They're different, but very similar at the same time. And there's complete opposition to making them distinct if that doesn't involve making them all equally more dps focused and complex. All the healers use more than 5 or 6 actions in PvE (oGCDs count).

I agree that we should have less oGCD/GCD overlap. I disagree that every healer Job should be made to appeal to one type of player (which is bad design) or to everyone (which is impossible). This was more a reaction to other comments, though, it just bleeds over here.

I agree all the actions should be useful - I don't like a lot of the PvP kits, but one thing they have going for them is nothing feels useless other than the filler nukes...those feel pretty useless most of the time. Unless someone's AFK, you'll never get a kill with your filler nuke, and other than SGE, which HAS to use it for healing, it doesn't really do anything useful. Like WHM I'd get WAY more use out of a filler Cure 1 than a filler Glare, but that's neither here nor there. The point, though, is that they are very slimmed down kits with very few buttons, forcing the buttons they have to all be pretty useful. There's not a lot of overlap or redundancy, but the gametype also has a very different pace. For example, imagine PvE with 20 second Deployment Tactics. Instead of having lots of buttons, they make the buttons pull more double duty because of it.

We could do that. Slash half the kits out and make abilities double up a lot more. I'm not sure if that would be well received or not, since whenever people suggest it in the healer forum, they tend to get...disagreement.