Quote Originally Posted by Renathras View Post
I want to agree with this, but I don't think it's true OTHER THAN the last five words. I think that's true.

Consider a player that likes melee and tanks. They like being right up next to the boss engaging with them, and they hate combat with casting. They won't be happy with RDM because it can't just melee all the time, it has to use cast bars. They also won't like SAM for the cast bars. Should we make every Job in the game have melee combos to appeal to this type of player who doesn't enjoy non-melee combat or caster gameplay?

At some level, we have to accept the basic premise that no Job will appeal to everyone at the same time. We accept this across Jobs and across roles, but for some reason, people insist it's not allowed for healers, despite it being true of every other role and Job in the game, and in general, true of classes and specs in other MMOs as well. There's no game ever invented that had different classes where every class was appealing to every player or type of player. Maybe someone likes using shields and barriers, so they pick SCH or SGE...but then a lot of SCH/SGE healing is through oGCD regens and direct heals. That player doesn't find Indom or Physis enjoyable, they want to use more Adlo/Succor/EuProg/Diag. But the game doesn't shift to accommodate them.
Your example doesn't really match though. You're talking about a playstyle: melee vs magic. Not wanting actions is not a playstyle. If someone does not want to have more than 5 or 6 actions in PVE, that's not something that should be supported, because that's now how this game is structured.