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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,399
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    It's kind of like the difference between having only Cure III, Regen, Asylum, and Assize to deal with intense repeated damage that comes up every few minutes... vs. having a Liturgy of the Bell to drop. Liturgy is one more tool, which we'd normally expect therefore to add complexity, but since it has such an obvious use case, there's little agency, and no real decision-making, beyond that first instance of "Oh, here's the mechanic that wants Lilybell."
    Doesn't help that Liturgy has a 3min CD. Most times I use it, it doesn't even get to burn all 5 stacks. Which is why I would like to see it get changed to 3 stacks, 90s CD, and have it's damage penalty for early detonation removed. That way, it's a 1200p OGCD heal if you need it, 3 blasts of 400p if you would rather have the healing staggered (to avoid overheal for example), and it being up twice as often gives it an interesting use case vs Macrocosmos, it's direct competitor skill. That being, 'its up twice as often'. Of course, that would run counter to SE's design of 'WHM has to be mainly reliant on GCDs to heal with'. But it would fit well with WHM's supposed aesthetic of 'big healing, on demand, simple and powerful and easy to access'
    (2)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Doesn't help that Liturgy has a 3min CD. Most times I use it, it doesn't even get to burn all 5 stacks. Which is why I would like to see it get changed to 3 stacks, 90s CD, and have it's damage penalty for early detonation removed. That way, it's a 1200p OGCD heal if you need it, 3 blasts of 400p if you would rather have the healing staggered (to avoid overheal for example), and it being up twice as often gives it an interesting use case vs Macrocosmos, it's direct competitor skill. That being, 'its up twice as often'. Of course, that would run counter to SE's design of 'WHM has to be mainly reliant on GCDs to heal with'. But it would fit well with WHM's supposed aesthetic of 'big healing, on demand, simple and powerful and easy to access'
    Wouldn't mind that. Would also be fine with the early detonation heals still being penalized, though, as to be more in character with the skill itself (even if that doesn't necessarily fit with the "instant, bursty healing" theme of WHM... which is likely as much fanon than canon, let alone a necessity, anyways).

    I feel like new skills shouldn't be neither nigh un-interchangeable but not too interchangeable either. There's definitely a sweet spot, even if it gets increasingly narrow as the toolchest gets more and more (over)stuffed.

    To me, it's reminiscent of persistence, storms weathered, etc., rather than a healing nuke, and that much should remain, but some part of its usability should likely be expanded. For instance, maybe once placed, it can reassign For Whom the Bell Tolls, so that it can instead go off whenever the target ally takes damage, rather than the WHM who placed it, exploiting a DoT for AoE healing. Maybe it can use a resource-CD, where it has 6 charges each with a recast of 30 seconds and can remain for as many chimes as it had charges (maybe minus 1 further charge, consumed upon just summoning it) when placed but can also be de-summoned early. Something that allows it to be woven into more situations without it being usable in virtually all of them.

    Just my $0.02 / gut feelings on such skills.
    (2)