Quote Originally Posted by Renathras View Post
Genuine question:

Are we talking about Savage content or normal Dungeons?

If we're talking about normal dungeons, then the healing requirement could be doubled and still be doable with Medica 2 spam. So that wouldn't hurt the casual healer at all.

If we're talking about Savage content, then the DPS contribution isn't optional.

So no, you can't use this deflection.

(That is, if we're talking casual content, then increasing EITHER is in the same boat of not mattering, so that doesn't support increasing damage and not healing; if we're talking hardcore content, then increasing EITHER is in the same both of very much mattering, so that doesn't support increasing damage and not healing, either.)
If we want a real solution it has to work regardless of difficulty.

In normal content the healing increase could easily overwhelm the casual player, there are people out there who still spam cure 1 and struggle with solo instances. Have one single bad healer and you basically have locked a party from clearing, besides to have a decent healing for our kit the damage should increase way more than 2x, usual dungeon only ask for around 4k hps for a healer and with 0GCDs healers can go way above 10k

The casuals who struggle to heal normal mode do not attempt savage so those instances of mandatory dps woudn't affect them, and besides, as harsh as this may sound, if someone struggle so much dealing damage as healer they dont belong to savage to begin with.