Yes, but this is true of one-button DPS as well. This is an argument against all change. I think MOST OF US recognize that healing in this game has to have a complete revamp from the foundation to the rafters. I mean, maybe I'm wrong about that, but I think that's what all sober-minded appraisals have come down to. The problems are so fundamental, they require a complete shift to work. "We've had them for so long/grandfathered in" works just as well for one-button DPS rotations as well.
Most of your arguments in that paragraph were kind of opposing the idea of healing plans or preemptive - not just reactive - healing. That is, you're opposing the thing a lot of people like about the healing game. This is something that seems common with the "no more healing, more DPS" paradigm in general, but an opposition to actual HEALING gameplay. Healing shouldn't be "what can you weave in to immediately resolve damage and then get back to DPSing".
As for Tanks: Tanks aren't asking for more damage buttons right now, so trying to rope them in is a canard.
I get that, really, but also:And we do listen...
1) This goes both ways for what you want, too,
2) You SAY they haven't thought things through, but many have.
Say what you will, you should know by now I've thought a lot of this through. Ad nauseam.
Legitimately: Welcome back. I've honestly missed you, Ty. I know it doesn't always come across, but I do like hearing/seeing your thoughts and opinions on things. I'm glad you're back. /hugs
Your second point is in the right ballpark. It's why I propose and support and promote the 4 Healers Model all the time. I think it's a legitimate solution to that issue. But as to your specific point - it's why I note that if the change is so minor to be negligible, then the same people promoting it now will be the voices asking for it to not be negligible later. The whole "I do so much more work, I should be rewarded with greater output" starts to creep up. We already see it in some cases like SMN vs RDM, and some people in these very discussions have argued against that in the past.
As for if it makes it more forgiving, three notes:
1) That depends entirely on HOW it's implemented (e.g. I've proposed some before where the difference is negligible, and generally, been told the difference was too small and not enough "reward" for the "more work"),
2) This is a very mechanical view - many people like how their Jobs feel to play, so a mechanical argument of "you're only losing out on 0.001% damage" isn't going to help if they FEEL the Job feels bad to play post-change,
3) This doesn't actually require more buttons - like my WHM pitches didn't add a single button but all made for more involved rotations.
EDIT:
Because it's a caricature.
No serious person is going to bring up "Medica II Mage/Sylphie" in a conversation, just like no one should seriously bring up "DPS healer that never presses a single heal". Do these things both exist? Yes. But they aren't prevalent, and we shouldn't balance the game or make decisions based on these unicorns. Sylphies are in FAR shorter supply than people like you make them out to be.
All I was telling you was that people that spam only Medica II now would NOT be the people leaving the role if the role became spamming Media II. This is so obvious, I'm not sure why you're even arguing the point. It's like saying people that play BLM as "Ice Mages" would be the first to quit the Job if BLM was legitimately turned into Blizard-spam Mage. They'd be the LAST people leaving it.
Your argument is nonsensical.
If you mean they'd quit Savage raiding, maybe? But that's also inane; Medica 2 mages aren't doing Savage raiding RIGHT NOW. They can't quit a thing they aren't doing in the first place. Especially if the content was changed to literally accommodate their play style.
But this is a stupid side-show conversation.
You're literally arguing "If they change healing to where it is the way they already play, they'll all quit! But if we change healing to something they don't already do - more DPS buttons - they'll all totally keep doing it". I'm not even sure how to argue against something so divorced from...basic logic.
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As to the last sentence: Because I've been called a Sylphie by people here - I think even you - more than once. Thus using myself as example disproves your argument. Granted, I'm not really a Sylphie, but that doesn't seem to matter to the people calling me one.



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). But what makes they think they will when Abyssos have proven again that harder heal requirement has been one of the part in play that caused that healer shortage, and what makes they think this will not happen in casual content too when a good deal of healer population at that time was already babied somewhat by Asphodelos' tier---the same way that modern healer population in DF who has been babied by the lack of nuance & at some point even borderline optional? (They haven't answered it yet but oh well :shrug: I mean they did, but they misinterpret follow up reply so, whatever.)


