Quote Originally Posted by Sebazy View Post
Tbh as negative as I come across on the topic, I absolutely wish healing requirements were sent to the moon. Selfishly I'd love it and frankly I do think that people will adapt to it with a little time. We adapted and managed with rough mainstream content such as Titan HM, Bardam's first pull or some of the nastier 24 mangs++.
Same. I've served my sentence in Living Liquid's jail block, when I was doing TEA. I'd be loving it if EX roulettes hit as hard as that, but I cannot in good conscience say that it's the solution to go with, because I know that I'm not 'most players' when it comes to healing output. Being as I've healed as many Savages/Extremes/the 3 Ultimates I have, I've experienced several 'intensity levels' over the game's life, and I'd expect that, if anything, we'd go with Barb EX's healing requirements: lower hits (less oneshotty), but many more of them in the same timeframe.

But, Ren's on record in these forums saying that Barb EX's healing required was super stressful week 1, to the point where it 'felt more like a Savage than an EX'. So, if someone like me found it fun to heal, but someone like him found it 'too stressful', where's the ideal line of 'just enough of an increase to required healing' that somehow satisfies both of us? I don't think there IS such a line, so the proposed solution is flawed, and we have to go back to the drawing board, instead of trying to hamfistedly ram it through with all these caveats like 'of course the changes wouldn't apply to casual content'