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  1. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sebazy View Post
    Because APM matters.

    Because Hotkey muscle memory matters.

    Because Spatial awareness matters.

    Because Content experience matters.

    Because Resilience under pressure matters.

    These are all things that non DPSing healers have a tendency to struggle with. Deny it all you want, it's a simple fact.
    Though, increase their healing requirements and you tend to get at least the same degree of frustration as if their damage optimization required were increased (e.g., if their filler+DoT loop were specifically nerfed AND Healer DPS were actually made more impactful), except now it spills over from just them... to the party they repeatedly end up letting die.




    To be clear, I think we could increase healing requirements quite a bit before we our answer should go from "...Learn at least the basics of play, then?" to genuine concern...

    ...but I don't get how anyone could think that others living or dying by their making correct decisions as to the necessary healing to be done in the next 2, 5, 10, etc., seconds and the most efficient ways to do that over time, and what mitigation will have to be out by what moment -- as per life under 75+% of uptime spent healing -- would somehow stress players less than 1-2 extra downtime tools.

    Hell, even a 10% increase in the healing required (i.e.., 10% sustain potency per minute needed to prevent deaths) would be a fair bit more stressful to most than a 10% increase to damage possible (10% higher ceiling to rDPS, which may require optimizing additional tools to generate).
    (6)
    Last edited by Shurrikhan; 09-06-2023 at 07:26 AM.