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  1. #1
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,189
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Renathras View Post
    This question is a double edged sword - how do you make a damage increase for the people who are bored without affecting the people who are content with the current model?
    The other edge of ForsakenRoe's question is better phrased as: How do you make the people who are bored able to damage more, without affecting the damage demanded of the people who are content with current damage requirements?
    • Need to heal more > Able to damage more
    • Healing demanded > Damage demanded
    • Current healing requirements > Current damage requirements

    I admit that there's a loss of parallelism in changing "need" to "able" in that first bullet point, but I think it better preserves the whole "healers should be required to heal more" versus "healers should have more interesting DPS options".

    And the answer to that is straightforward: Don't tune DPS checks any differently than they're tuned currently. Pick from any number of healer DPS kit proposals that are specifically designed with the first bullet point above in mind.
    (1)

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,403
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by AmiableApkallu View Post

    I admit that there's a loss of parallelism in changing "need" to "able" in that first bullet point, but I think it better preserves the whole "healers should be required to heal more" versus "healers should have more interesting DPS options".

    And the answer to that is straightforward: Don't tune DPS checks any differently than they're tuned currently. Pick from any number of healer DPS kit proposals that are specifically designed with the first bullet point above in mind.
    Man can you just do my job for me, you worded what I was thinking but couldn't find the words to say

    Yes, 'more healing required' suffers the same binary flaw as we currently experience with our healing output, either we do need it, or we don't and it's a waste. Being 'able' to heal more doesn't mean anything. We can pump Cure3 if we want, it doesn't do anything for us in terms of gameplay engagement fun etc, unless we have the damage coming in to require that HPS. And if we DO have that damage coming in, then it's no longer a case of 'we are able to pump Cure3', it's 'we NEED to pump Cure3'. In contrast, more damage tools, should they be tuned correctly (big ask for SE I know), would be mostly ignoreable. Let's say WHM got Banish tomorrow in a patch, and it's 350p. That's more than Glare. As long as the player uses EITHER button, they meet the DPS output for that GCD that was expected of them today, which is the 310p of 'Glare'. Banish's additional output would be, in the current tier, completely optional. Doubly so because we have gear now
    (5)