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  1. #1
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    Oct 2021
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    Quote Originally Posted by Zeastria View Post
    DPS and Tanks have expectations to their role..
    so why shouldn't healers too? other then just do good dps?

    Increased healing requirements does not make healing itself harder!.
    it just means you have to press your heal buttons more often ,
    rather then pressing your 1,1,1,1 dps button..
    Serious question: for someone who is constantly saying that they need to "make healers healers" implying they aren't already while calling others "dps-healers", do you actually do any endgame "high end" content on healers? Have you proven to yourself that you can handle the healing requirements of content that makes you press GCD heals more?
    (8)

  2. #2
    Player
    Zeastria's Avatar
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    Jan 2023
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    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nizzi View Post
    Serious question: for someone who is constantly saying that they need to "make healers healers" implying they aren't already while calling others "dps-healers", do you actually do any endgame "high end" content on healers? Have you proven to yourself that you can handle the healing requirements of content that makes you press GCD heals more?
    Let me define what dps-healer is:
    It's the type of player you meet in PF/random groups - who dosnt heal or ress -> bc it's a dps loss.

    Also the content i want more healing req is in NORMAL content...
    Ex,savage,ultimate is different topic all together( why even bring it up?).
    You cant balance/build around both w/o one of them suffering for it!
    - this game balance around endgame(savage,ultimates), yet majority of player doesn't play said content!
    (0)
    SCH/AST/DNC/VPR/SMN

  3. #3
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    Quote Originally Posted by Zeastria View Post
    Let me define what dps-healer is:
    It's the type of player you meet in PF/random groups - who dosnt heal or ress -> bc it's a dps loss.
    Okay, so you're complaining about bad players. Majority of the players of this game are bad, which is why the normal content is easier than ever. Where players are concerned about DPS losses is in high end content that has DPS checks, not normal content where it doesn't. Discussions about DPS losses are inherently built around content with enrages, not normal mode content. If a player refuses to heal by not pressing the glut of oGCDs they have, they're very likely just a bad player, which is whatever.

    Also the content i want more healing req is in NORMAL content...
    Ex,savage,ultimate is different topic all together( why even bring it up?).
    You: "There needs to be more healing requirements!"
    Me: "Have you done the content where there's more healing requirements?"
    You: "Why are you bringing that content up?"

    lol

    You cant balance/build around both w/o one of them suffering for it!
    - this game balance around endgame(savage,ultimates), yet majority of player doesn't play said content!
    This first part doesn't make sense at all and the second part is true because content that has enrages are where balance matters, content without it doesn't matter when you queue into it via DF and it randomly pairs you. There's not a chance of your job being locked out for being "unviable" in a random DF group without it being a reportable offense for them kicking you because of the job you queued in on. The current design of healers is built around the low end, the "normal mode" playerbase by the way. The developers have stated several times that it is, that they don't want healers to be focused on DPSing over healing and the gutting of DPS buttons from the healer jobs is so that they can have more of a "heal focused playstyle" (despite high end content being the one where this design doesn't work the most). Numerically the jobs are balanced at the high end, but the role design is absolutely not and is designed for normal mode healers "to not feel pressured to do DPS". I'll say to you what Yoshida said to us, if you're bored with your healing requirements, "go do Ultimate and suffer"
    (9)

  4. #4
    Player
    Zeastria's Avatar
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    Nathaniel Lenox
    World
    Twintania
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    Scholar Lv 100
    Quote Originally Posted by Nizzi View Post
    Okay, so you're complaining about bad players. Majority of the players of this game are bad, which is why the normal content is easier than ever. Where players are concerned about DPS losses is in high end content that has DPS checks, not normal content where it doesn't. Discussions about DPS losses are inherently built around content with enrages, not normal mode content. If a player refuses to heal by not pressing the glut of oGCDs they have, they're very likely just a bad player, which is whatever.



    You: "There needs to be more healing requirements!"
    Me: "Have you done the content where there's more healing requirements?"
    You: "Why are you bringing that content up?"

    lol



    This first part doesn't make sense at all and the second part is true because content that has enrages are where balance matters, content without it doesn't matter when you queue into it via DF and it randomly pairs you. There's not a chance of your job being locked out for being "unviable" in a random DF group without it being a reportable offense for them kicking you because of the job you queued in on. The current design of healers is built around the low end, the "normal mode" playerbase by the way. The developers have stated several times that it is, that they don't want healers to be focused on DPSing over healing and the gutting of DPS buttons from the healer jobs is so that they can have more of a "heal focused playstyle" (despite high end content being the one where this design doesn't work the most). Numerically the jobs are balanced at the high end, but the role design is absolutely not and is designed for normal mode healers "to not feel pressured to do DPS". I'll say to you what Yoshida said to us, if you're bored with your healing requirements, "go do Ultimate and suffer"


    All i ask is for us healers to have more healing in our gameplay..
    Healing requirements shouldn't exist only in hardcore content
    with pugs/new/unexperienced players lol..

    Why is it so hard to comprehend.. that healers want to heal?
    and don't forget the fact that Normal content is a big part of this game..
    (0)
    SCH/AST/DNC/VPR/SMN

  5. #5
    Player
    TheOperator3712's Avatar
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    Apr 2019
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    Character
    Aldous Axehand
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zeastria View Post
    All i ask is for us healers to have more healing in our gameplay..
    Healing requirements shouldn't exist only in hardcore content
    with pugs/new/unexperienced players lol..

    Why is it so hard to comprehend.. that healers want to heal?
    and don't forget the fact that Normal content is a big part of this game..
    There is a healing requirement in normal content. It's just set so low that you are easily able to meet it. It was intentionally designed that way to minimize the amount of times a healer wipes the party due to insufficient healing. If you don't like it, then tough. The devs aren't willing to increase healing requirements in normal content. They have received numerous complaints about it over multiple expansions now, and their response was "go play ultimate". So unless the devs change their vision for the game, it just isn't happening.
    (7)

  6. #6
    Player
    Renathras's Avatar
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    Dec 2014
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    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nizzi View Post
    Serious question: for someone who is constantly saying that they need to "make healers healers" implying they aren't already while calling others "dps-healers", do you actually do any endgame "high end" content on healers? Have you proven to yourself that you can handle the healing requirements of content that makes you press GCD heals more?
    Yes. I suppose it depends on what all you consider high end, but Savages and Extremes. As I've said before, no Static, so I tend to run them sparingly, but I've been doing Extremes since HW, and did a first Coils run with my FC (including Twintania kill) back in ARR. Until EW, I ran Extremes a lot and enjoyed them. I don't care much for the EW ones because they often have big mit checks and/or body checks, which have made PF abject misery and just not-fun. It's not healing requirements at that point since people just outright die (Gales 2 says "hi"). At that point, the fights aren't about healing anymore, they're about DPSing and hoping the 7 cats you're herding don't screw up specific mechanics. And that's not fun.

    But the changes aren't for the people content with healing, they're for the people bored.

    EDIT:

    Quote Originally Posted by Zeastria View Post
    Also idk why everyone assume, pressing more healing buttons
    will make healing harder for casual player..
    This.

    I've explained it before, but it constantly gets ignored. Some people don't have a mind for DPS. Give them more DPS buttons and they can't handle it. But give them more healing requirements and they handle that just fine.

    This idea that people can't press Regen or Cure 2 is just inane to me.
    (0)
    Last edited by Renathras; 09-06-2023 at 06:30 AM. Reason: Marked with EDIT

  7. #7
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    ForsakenRoe's Avatar
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    Apr 2019
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    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Renathras View Post
    But the changes aren't for the people content with healing, they're for the people bored.
    So how do you make the people who are bored need to heal more, without affecting the healing demanded of the people who are content with current healing requirements?
    (7)

  8. #8
    Player
    Renathras's Avatar
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    Dec 2014
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    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    So how do you make the people who are bored need to heal more, without affecting the healing demanded of the people who are content with current healing requirements?
    This question is a double edged sword - how do you make a damage increase for the people who are bored without affecting the people who are content with the current model?
    (1)

  9. #9
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    HyperiusUltima's Avatar
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    Jan 2015
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    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Renathras View Post
    This question is a double edged sword - how do you make a damage increase for the people who are bored without affecting the people who are content with the current model?
    Simple: SE dumps the baby with the bath water and decides they’re doing it their way - even though there is much criticism about how they do things.
    (1)

  10. #10
    Player
    ForsakenRoe's Avatar
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    Apr 2019
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    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Renathras View Post
    This question is a double edged sword - how do you make a damage increase for the people who are bored without affecting the people who are content with the current model?
    By, as we've been through hundreds of times, making the potency difference between 'optimal' and 'suboptimal' low such that 'doing it wrong' is not enough to cause an enrage, but 'doing it right' has a gain in potency over 'wrong'. Avoiding the failure state of 'not dealing enough damage', that being 'you hit enrage'. Whereas with healing, you can increase the amount required to sate the higher end, but the lower end is not allowed to 'ignore' the extra requirement, it's unlikely the balance would allow them to play 'suboptimally' without it causing a wipe. And if it IS possible to play suboptimally re: more healing required, then it's not changed anything for the higher end, as they're already playing optimally as it is. Going from zero healing GCDs used to 'still zero GCDs used, but more OGCDs were needed' in a dungeon run is not gonna go down as 'successful rework' for the best players
    (8)

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