Quote Originally Posted by Sebazy View Post
I'm honestly not sure even 90% hp every 15 seconds is enough for a pair of competent healers with our current kit. E12S door boss wasn't that far off that mark and could be spreadsheeted down to pretty unthinkable levels.

Our kits need to be rethought and pruned in tandem with changes if we're going to see a return to Coil/Gordias levels of healing pressure.
Oh, I was thinking in dungeons. Although, the soft enrage mechanics in O12S and E12S both have similar healing requirements to 90% every 15 seconds; perhaps a tad faster. And both of them could wipe out a healing team's resources pretty fast.

That's beside the point though, as it is completely unrealistic to expect new healers to be able to keep up with that level of healing in casual content. Which was really my point.