Quote Originally Posted by Renathras View Post
The 4 Healers Model would include at least one Healer Job that works this way [i.e., featuring many tangibly distinct but cumulative steps towards mastery, as seen on BLM].
Where and how? You've only deigned to give more details about your "4 Healers Model" beyond its being some manner of panacean theory of everything... what, three times now, each with disclaimers that they are spitball works in progress? So how are you actually making one job have as many tangible steps towards optimization in its (especially, downtime) options as BLM has?

Thus far your ideas as concretely presented, even if taken with optimist's flexibility, have mostly revolved around maybe 2 or 3 layers of optimization born of pretty rigid constraints and with far more quickly diminishing of returns on effort invested (which I don't mind, but certainly isn't reminiscent of BLM) and little appearance of larger or tangible steps (unlike, say, at least Ice -> Ice and Fire -> Ice, Fire, and Lightning -> better balancing Ice and Fire -> Optimizing uptime -> etc.).

You keep saying, in effect, if it's a good thing and has four (or more?) healers, my model does it (and does it best!), while if it's a bad thing, even if it has four healers mapped out to ensure each player preference camp has a healer they would at least tolerate, then it's not your model... If that's to be taken as anything more than a "No True Scottsman"... you may want to lay out how your claims are actually met.