Quote Originally Posted by Shurrikhan View Post
It's just one button, so it's not a big deal either way, but there's no further "development pipeline" for an effect being an Additional Effect on an existing ability as compared to making a new skill from scratch. It's just whether you want it to take up one button or two.
I think that depends on the 'additional effect' being added. For example, the concept of using a skill while it's on CD, and it still does the skill but without it's additional effects. That doesn't exist in the game now to my knowledge, so I would assume it'd take dev time to create the underlying system to make that work. Any new effect would indeed take as much time to add as a new ability as adding it to an existing ability, sure. But we're not on about 'new effects' for the most part. It's 'do damage, which is slightly higher than the filler spell' for the most part. And coding a new skill (or bringing back an old one) that says 'deals 350p' is going to be easier than adding stuff to make a 150p skill be 350p when a certain condition is met.

A combination of the two could be done, where upon meeting the condition to 'empower Holy', it just... changes the button on the bar to the 'new skill', such that it is a new skill/new animation/etc, but it doesn't take an extra hotbar slot. Like Inner Chaos did for WAR. But doing so would introduce issues of it's own, like being forced to spend the proc even if you want to hold it (because you wouldn't be able to cast Holy, it's been replaced). Whether those issues are big enough to be detrimental to the player experience is a different question though