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  1. #11
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Imagine having so little confidence in your own opinions that you just outright refuse to defend them
    That's really not fair.

    I will argue with a brick wall. I do it with the Healer forums all the time. But a lot of people in life aren't as stubborn as I am, and don't like the verbal riposte. That is, they don't like to debate endlessly with people they know will refuse to change their minds no matter what they say. For my part, I think it's still a worthwhile exercise because of other people potentially reading the discussions. But a lot of people are conflict averse and would rather just say their piece, possibly offer a rebuttal or two to points people bring up opposed to them, and if by then they judge the other side of the argument will not budge no matter what - which does describe most of the prevalent posters here in the pro-DPS camp - to gracefully and diplomatically back out of the discussion.

    I feel like that parting shot you tried to make there is pretty unfair and, frankly, kind of meanspirited. Against me, sure, I probably deserve it. But Zeastria is always respectful and kind of a go-along/get-along friendly person here. She didn't deserve that.

    Quote Originally Posted by Maltothoris View Post
    Actually Astros only had 1 dot in stormblood. THey just had Malefic 3 and combust 2. The other damage actions were earthly star and random minor arcana single target lord which was rng. It was heavensward where they actually had 4 dps buttons. Malefic 2, combust, combust 2 and aero. The thing that stormblood did was reduce their cast time to 1.5 for the card weaving.
    I was wondering this, too. I thought I had looked back at SB and seen only the one DoT for AST at that point, but I wasn't sure and didn't play it at all back then. Thanks for the info.

    Quote Originally Posted by Shurrikhan View Post
    By what warrant? You're using this as an excuse to limit what options for engagement are available to any and all players,
    What are you even talking about? My proposal has always included at least 2 (I think that was the initial pitch) and for over a year 3 healer Jobs with more complex rotations. The players that want that would have 75% of the healer role as options to choose from. Where is this "any and all players" coming from?

    Also, what you ask for is not "A small increase in depth". It's a big increase. It's small TO YOU but not to others, clearly.

    Quote Originally Posted by Aravell View Post
    A lot of people who joined in ShB have been repeating certain phrases....
    Let's be real, there are people that will complain about literally anything. Remember people complaining about SCH after the Job reveal trailer for EW before getting their hands on Expedient? Even universally good changes will be opposed. I forget which, but one of you (Sabezy?) was posting about how people were glad Cleric was removed and how it was a good change for the game (old threads) a week or so ago, despite people for months/years insisting it was a super good ability and everyone hated it being removed. Ironically, in trying to prove me wrong, she proved the position I've held for years actually was the majority position.

    The better way to put it is some people have complained about things, and do so no matter what.

    The trick for developers is to see which things are actually worth moving on and which are not. For example "Nature spells" isn't a gameplay thing, it's an aesthetic one. And while aesthetics are important, BEFORE ShB, as far back as ARR, people were complaining "Why does WHM have nature spells instead of holy spells?" There will always be those kinds of complaints because of people thinking Jobs should be different things. There are WARs who love the unga bunga and WARs who enjoyed the more technical version of the Job before it was made unga bunga.

    Some WHMs complained about Aero 3, but a lot were also very pleased with Misery. Misery was, in fact, the most praised change to the Job going into ShB, and is an ability that has become Job defining since then, and effectively it replaced Aero 3 in the rotation (between it and the two builders that lead to it).

    Quote Originally Posted by Aravell View Post
    What I want is different from what I'm fine with. I've said before that I'd be satisfied if they reverted AST and SCH back to the SB playstyle, though I'd prefer a playstyle more like HW SMN myself, but I can see that not everyone wants or enjoys something so convoluted. SB, however, is a decent baseline which most can accept to be a good compromise between HW and ShB.
    That's fair.

    But that wouldn't satisfy the 4 Healers Model for AST being "the one left alone". I guess we're having two parallel arguments here. One is your take on AST and one is Roe offering it as tribute so that WHM is made into a DPSer instead.

    For AST to fill that role, it would NOT be the SB version. It would be, as I said, something more simplified with a far lower APM cadence more akin to WHM now. Something I suspect will never happen, but I suppose it depends on what they do with the rework. My own proposal, as you know, is to leave WHM alone and to revert SCH and AST to their SB toolkits. But that's been soundly rejected by the "more DPS" people.

    Quote Originally Posted by Sebazy View Post
    And this is precisely why you are viewed as a complete joke.,
    Seriously, what the hell happened to you, Sebazy? You've become a total dick.

    As for data:

    When I posted various census records, when I did deep dives into rotations with action use per minute (normalized) counts, where I did a deep dive into the Steam numbers comparing apples-to-apples points in expansions, where I posted the damage profile of the Halone fight to counter your argument on the Byregot one (you can reject my conclusions, but not that I didn't present data with the argument)? I know this is your new bullying tactic "attack of the month" now that you've decided to make it your life's mission on this forum to harass and heckle me, but I've provided data. You're like that person that decided "racism" is a good insult and call people you don't like it, whether it fits or not.

    YOU, on the other hand, have not. You provide anecdote, insist it's data, then demand actual data to contest it.

    You have absolutely *ZERO* right to hand wave off other peoples views as anecdotal given that's *ALL YOU EVER DO YOURSELF*

    BOTH OF US present data as well as anecdote as well as argument. YOU have just decided this lazy attack is damning and keep waving it around like a cudgel since I happened to agree with someone - ONE PERSON in ONE POST - in the Healer forum that you thought was a troll and you've become an absolute jerk to me over it. Cool off.

    Quote Originally Posted by Shurrikhan View Post
    I see absolutely no appeal in purposely leaving Holy as button-bloat in single-target situations. There's nothing wrong with making it a situational/infrequent ST-GCD-#4.

    (Personally, I love when utility sees overlap, like Rockbreaker often being the only way to keep up GL3 all the way to meteors in T9/T9S, or Sonic Thrust being useful for uptime and BotD/LotD on Neo Exdeath. It's often best that certain situations do exclude certain actions of shared opportunity cost, but never categorically; having Glare lack even an infrequent use in AoE or Holy even an infrequent use in ST just seems wasteful.)

    Imagine ARR through Stormblood BLM, for instance, if Flare were purposely made useless in single-target. Just... why? Bonus damage to primary target / (higher base damage and) reduced damage to later victims is enough to deal with tuning implications.
    Agreed, and that was kind of my point with the proposal. I'd like to see more efficient use of existing buttons, not adding buttons "just because" when we have extant buttons that we're just never using (in single-target, which is the bulk of the game/bosses, at least in theory) that could fill in that gap instead.

    Quote Originally Posted by Shurrikhan View Post
    ...But, (A) what do you mean by "stacks" here (and are they applied to the ability? the healing recipient?) and (B) why would that be necessary?
    I could be wrong, but I think it means like WHM in PvP.

    Pre-EW, it had Cure 1 cost no MP and you could spam it indefinitely (I rather liked that as a "filler"; healer smamnukefiller damage is garbage in PvP and almost never actually gets kills) and Cure 2 that cost 1k MP so you were limited in its use since it would burn through your MP quickly. Post-EW, it was changed to Cure 2 only, with it having 2 charges.

    I don't agree with the idea, but I think that's the idea.

    Quote Originally Posted by Connor View Post
    It’s literally the same conversation people have been having since the game began (don’t think I don’t remember people asking for more dps buttons during Stormblood lol), but as I said before:
    ...Sylphies are not ruining the game by wanting to heal more. Green dps are not ruining the game by wanting to dps more.
    And this is why I believe the best way forward is the "4 Healers Model", since it means "Green DPS" have healer Jobs they can play, "Sylphies" (that don't even exist, but whatever) have a healer Job they can play, and there'll probably be one somewhere in the middle for people that want something somewhere in the middle.

    It's really the only answer that addresses everyone's needs in at least a passable way.

    I do disagree with "damage feeding into healing/vice verse". I think that some Jobs can and should be made that way (SGE is), but not all of them. DIVERSITY is the solution, not trading one form of homogeneity for another. Especially as it still doesn't address the problem of people wanting to play healers to heal. Imagine if all the DPS Jobs in the game had to use a heal on someone before they could use their big attacks. BLM has to use a Cure 1 equivalent on someone, and it can't overheal, before they can use Xenoglossy. SAM must use a Physic equivalent on someone, and it can't overheal, before they can use Iaijutsu.

    That would go over like a lead balloon.

    So the idea that healers must damage before being able to heal or to access some of their heals just seems counter to understanding, on a basic level, a lot of people play healers because they DON'T ENJOY dpsing. If they did enjoy dpsing, they'd probably be playing a DPS or one of the hybrids like DNC or RDM or SMN.

    But, again, "4 Healers Model" is all about the concept of diversity; so some healers functioning that way BUT SOME NOT is the ideal solution. And that is a hill I will die on.

    Anyway, good post, thank you, sir.

    Quote Originally Posted by Zeastria View Post
    Healer gameplay should revolve around HEALING, not DPSING.
    Asking healers to be more like dps..is like asking healers to become DPS..
    Why play healer..when in truth you wanna dps ?.


    Instead:
    Let healers use their whole HEALER toolkit ! LET US USE OUR HEALS!!
    I dont want to press x more meaningless/worthless dps buttons..

    Downtime wouldnt exist if SE
    actually could make fights depended on healing:

    - More dmg during fights ( dot dmg/dispel-mech)
    - More random unavoidable dmg..
    - Remove self-heal/ress from other roles..

    Instead of putting all that energy into asking for x more dps button.
    How about fighting to get actually healer gameplay into picture instead!
    People who enjoy healing.. do so because they enjoy the healing aspect of it..
    not the **** 3 dps buttons we have!..


    I said my piece..
    not gonna reply anyone
    or argue about it.
    100% agree. This is the post to /thread

    And honestly, I think I should take a que from you:

    I've said my peace, and people want to be bullies to get me to shut up and just take it are tiring. I'm done dealing with people who just want to be dicks because they got butthurt that I wouldn't agree with them, especially when I've offered the most compromise solution possible, and have even compromised on the details of it no less than 8 iterations from the original proposal, yet it will never be good enough because they don't want to compromise. They want to get everything they want and screw anyone who doesn't like it, and bully anyone who dares oppose them getting everything they want.

    Wanting to heal in a game with a healer role isn't a crime. Wanting minimal dps in a game where DPS is a role but the player has selected a different role specifically to avoid it also isn't a crime. And wanting a compromise where both sides can coexist side by side isn't a crime, either.
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    Last edited by Renathras; 09-01-2023 at 05:20 AM. Reason: EDIT for length