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  1. #11
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    snip
    Thanks lol, I’ve tried to clean up the post a little (at least as much as I can on mobile lol).

    I do get what you mean; we have so many ultra powered healing abilities that there’s really no where to go other than down the ‘offensive / non-healing’ route. Not only that, but readjusting things so we did have to use all those healing abilities would be just as difficult / impossible due to all the rebalancing and adjustments that were needed, the pressure it’d put on new healer, etc.

    I think you’re right as well about having damage feed into healing and vice-versa. I think it’d be better for both sides of the argument if we didn’t have this clear divide between ‘attack’ and ‘healing’ toolkits. If they both interacted and synergised in interesting ways it’d go far in making both healing and attacking more enjoyable, or at least I think it would lol. Especially for jobs like White Mage and Sage who already (well, in theory lol) have interaction between damage and healing. I also like the idea of healing being able to indirectly affect dps like the PvP version of Adloquium (damage buff). It gives ways for healers to still utilise their healing toolkits but in ways that can affect overall party dps, so there’s always the feeling of positive contribution. Plus it would make it easier to avoid running into an ‘energy drain’ situation where you have to choose between healing or damage, which I’m not a fan of personally - because, why not both lol
    (2)
    Last edited by Connor; 09-01-2023 at 02:50 AM.