


I don't think this would be a major problem for AST mains given that AST never had much of a damage rotation to begin with. If we get back interesting cards and interactions surrounding it again, I doubt many would complain about having only 1 DoT and 1 nuke.You want one healer to remain as is, for the people 'who like the current gameplay'. So, in terms of damage GCDs, what if we have AST stay as it currently is, and change the other three? WHM SCH SGE all get more damage buttons, AST gets it's rework to make it less clunky to play (presumably card changes again), but keeps it's current GCD gameplay of Malefic and 2 Combusts a minute. This fulfills the '4 healers' thing you keep asking for, doesn't it? If AST got it's APM distribution reorganized to be more 'consistent' instead of being a doubleweave nightmare in 2min windows, and more focus on buffing for it's RDPS contribution instead of Malefics, wouldn't that make AST's design more suited for someone who doesn't want to have a complex damage rotation? Maybe that's an option worth looking into, though of course, some (sorry Skel) would not be a fan of AST being the 'left behind' one, but that's true regardless of which one gets left behind, hence the solution should be 'don't leave any behind, just have the 'extra optimiziation stuff' be optional'. Consider these extra suggested buttons as a speedrunning technique like BLJs. You don't have to BLJ to get up the staircase.
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