You have naysayed multiple potential ideas for adding more damage buttons to healers on the grounds that it would potentially cause enrage issues if a healer didn't execute their rotation correctly in EX trials and Savages.
So if the content is apparently tuned so tightly that the healer being slightly suboptimal in their damage rotation (which would be balanced such that incorrect execution, eg using Glare when Banish is ready to use, loses you 40p or less), how did you clear the fight while using so many GCD heals? The answer is, you're wrong. The content is not tuned that tightly, leniency is built into the fight to allow for the healers to use GCD heals sometimes, and this same leniency would apply with a suboptimal rotation.
Additionally, you've given extremely specific optimization examples to try and 'yeh but what if X?' me, like 'Dia, 3 GCDs, you need to heal and refresh Dia now what', but you'd refresh Dia on the 5th GCD not 4th so your example has no conflict of actions anyway. Pedantry aside, A: you can refresh Dia and then heal after, as there are extremely few times in this game where you need to heal on the very next GCD after a damage has gone out, B: You can heal first and then Dia refresh later, losing some damage, namely 'one Dia tick per GCD heal required' which can be balanced to be a lower potency loss if needed (nothing requires that Dia be 70p per tick, it could be 50 or 30 I don't care), C: no matter what content you're in, even Ultimates, missing a Dia tick is not going to make or break the raid, and if it does you had much bigger things to work on than optimizing your single Dia tick back into the rotation. In lower content, it doesn't matter how much damage you do or don't do, so you can use the Dia/heal in any order. As long as the party lives, who actually cares?
Plus, having additional Dia's in the rotation (instant cast), plus replacing some of the Glares with Banish (which I would have as instantcast), means that the player loses less damage to things like movement. It could be argued that this 'added complexity' actually makes things easier on the 'casual player', not harder. Not everyone's got your aversion to DOTs, so not everyone's going to find my version of WHM 'more complex than SMN'. You ever try to keep doing your Glares while moving to spots for a mechanic? I remember moving 90 degrees round the arena for Act 2, or the whole Act 4 dance. And I remember dropping a fair amount of Glare casts there because I was moving, and healing. And still we cleared.
You're tilting at windmills on this. It's not even an issue. Any healer worth their Job Stone is able to make the decision of 'I need to keep the party alive' and sacrifice damage when necessary to keep the party alive. You can check my P12 logs to see just how often I throw the parse mentality out of the window to secure a clear. And how, despite using so many more GCD heals, it still gets a clear, even with early non-bis gear



Reply With Quote


