Quote Originally Posted by ASkellington View Post
Here's where I think you're not understanding. Ignoring the backlash SMN got, you are right that the Caster role is diverse in complexity.

The problem is that said complexity doesn't not equal 2 buttons. SMN still has a simple rotation despite how many buttons you may need to press.

"Well SMN is a DPS" I hear you say. This is why I made the comparison between WAR and GNB. GNB has much more complexity to its rotation in comparison to WAR. It can still do the basic job of tanking as most of the buttons they press to mitigate are role actions, and the ones that differ, don't differ too much.

Healers can have a similar model where in they have a similar healing kit (as they do now) with minor differences with varying degrees of DPS complexity that isn't just primarily a DoT and a Nuke. So why then are we forced to just have 1 or 2 healers with 2 DPS buttons when it works for tanks just fine?
I mean, to be clear, I don't make any decisions about the actual design of this game. I'm not forcing anything on anyone. I'm simply talking about my ideals for the game's design, and that ideal is that as much as is possible within the limited scope of the game, I'd like everyone to have a class that they can comfortably play that matches their preferences and needs. I know it's never going to be perfect. Nobody is going to get exactly what they want. In that hypothetical vision, some people might have to choose between cards and more complex DPS. That's not a fun choice to make. I just think it's preferable to choosing between (type of DPS you dislike) and nothing.

I get the impression that the main thing we have different perspectives on is whether more than 2 DPS buttons is too much for some people. So I'll simply say this: if I'm wrong and it's not too much for anyone, then it's not something I'm opposed to.