Results 1 to 10 of 1188

Hybrid View

  1. #1
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Just going to chime in here

    1. All healers stay basically exactly the same as they are now in Dawntrail; there are new abilities, and they're all new ways to heal that don't shift the game one way or the other. No as we already have many heals that aren't needed under many circumstances, so what is your reason for adding new healing skills? Why would this feel satisfying?

    2. Two of the healing classes (including your healing main) are the same as what's written in 1, but the other two healing classes get all the changes you personally have wanted to see...they're just not in your current main. Again, not an option. How are you going to pick which ones to change? Will it be one pure and one barrier? If so, that could force someone into only one choice of pure and barrier healer. Or- maybe it's going to be the new healer (sage) and the least popular healer (AST). Well sucks if those happen to be your main healers.

    Not really a viable approach. I am more allowing change to be introduced into all four healers so that the skill floor is forgiving but it allows someone who want to have more challenge, can have those options. [/COLOR]
    (2)
    Last edited by IDontPetLalas; 08-29-2023 at 09:14 AM. Reason: I really want to save everyone's eyesight

  2. #2
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    Just going to chime in here

    1. All healers stay basically exactly the same as they are now in Dawntrail; there are new abilities, and they're all new ways to heal that don't shift the game one way or the other. No as we already have many heals that aren't needed under many circumstances, so what is your reason for adding new healing skills? Why would this feel satisfying?

    2. Two of the healing classes (including your healing main) are the same as what's written in 1, but the other two healing classes get all the changes you personally have wanted to see...they're just not in your current main. Again, not an option. How are you going to pick which ones to change? Will it be one pure and one barrier? If so, that could force someone into only one choice of pure and barrier healer. Or- maybe it's going to be the new healer (sage) and the least popular healer (AST). Well sucks if those happen to be your main healers.

    Not really a viable approach. I am more allowing change to be introduced into all four healers so that the skill floor is forgiving but it allows someone who want to have more challenge, can have those options.
    I agree, but the color you chose is kinda hard on the eyes to read.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  3. #3
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ASkellington View Post
    I agree, but the color you chose is kinda hard on the eyes to read.
    Apologies, thanks for letting me know.
    (0)

  4. #4
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    Just going to chime in here

    1. All healers stay basically exactly the same as they are now in Dawntrail; there are new abilities, and they're all new ways to heal that don't shift the game one way or the other. No as we already have many heals that aren't needed under many circumstances, so what is your reason for adding new healing skills? Why would this feel satisfying?

    2. Two of the healing classes (including your healing main) are the same as what's written in 1, but the other two healing classes get all the changes you personally have wanted to see...they're just not in your current main. Again, not an option. How are you going to pick which ones to change? Will it be one pure and one barrier? If so, that could force someone into only one choice of pure and barrier healer. Or- maybe it's going to be the new healer (sage) and the least popular healer (AST). Well sucks if those happen to be your main healers.

    Not really a viable approach. I am more allowing change to be introduced into all four healers so that the skill floor is forgiving but it allows someone who want to have more challenge, can have those options.
    With respect, could you re-read my question? I think you may have misunderstood it. Because the question was about choosing between two less than ideal situations, in an effort to better see from a different perspective.
    (1)

  5. #5
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    With respect, could you re-read my question? I think you may have misunderstood it. Because the question was about choosing between two less than ideal situations, in an effort to better see from a different perspective.
    I re-read it, (I'm not at all offended by that) however I really don't believe I misunderstood what you propose. If I paraphrase your choices, in (2), if my main was AST, in theory I could get BrandNewMacrocosmos, BrandNewNeutralSect, and BrandNewED added but my overall game flow would not change- I'd have the same opener, cards would work the same, I would have some new heals to choose from that may have an additional effect (maybe a shield, maybe a speed buff, who knows). ONE other healer is also affected, but two are not. Not viable to me if this is correct.


    In choice 1 all healers are affected as explained above using the example of AST. If I understood correctly, not viable to me.
    (0)
    Last edited by IDontPetLalas; 08-29-2023 at 10:34 AM. Reason: typo on the last line

  6. #6
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    (putting this here for convenience)Given two choices, which would you prefer:

    1. All healers stay basically exactly the same as they are now in Dawntrail; there are new abilities, and they're all new ways to heal that don't shift the game one way or the other.

    2. Two of the healing classes (including your healing main) are the same as what's written in 1, but the other two healing classes get all the changes you personally have wanted to see...they're just not in your current main.

    Which would you prefer, and why?


    Quote Originally Posted by IDontPetLalas View Post
    I re-read it, (I'm not at all offended by that) however I really don't believe I misunderstood what you propose. If I paraphrase your choices, in (2), if my main was AST, in theory I could get BrandNewMacrocosmos, BrandNewNeutralSect, and BrandNewED added but my overall game flow would not change- I'd have the same opener, cards would work the same, I would have some new heals to choose from that may have an additional effect (maybe a shield, maybe a speed buff, who knows). ONE other healer is also affected, but two are not. Not viable to me if this is correct.

    In choice 2 all healers are affected as explained above using the example of AST. If I understood correctly, not viable to me.
    I have the feeling you might be misundersatnding again, or maybe there's a typo? You gave 2 different explanations for choice 2.

    If it helps, these are not intended to be "good" solutions. Even if both feel non-viable, the purpose of the exercise is to choose one. Although, I suppose the alternative would be that in the hypothetical, if neither are viable, the user quits the game?
    (1)

  7. #7
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    (putting this here for convenience)Given two choices, which would you prefer:

    1. All healers stay basically exactly the same as they are now in Dawntrail; there are new abilities, and they're all new ways to heal that don't shift the game one way or the other.

    2. Two of the healing classes (including your healing main) are the same as what's written in 1, but the other two healing classes get all the changes you personally have wanted to see...they're just not in your current main.

    Which would you prefer, and why?



    I have the feeling you might be misundersatnding again, or maybe there's a typo? You gave 2 different explanations for choice 2.

    If it helps, these are not intended to be "good" solutions. Even if both feel non-viable, the purpose of the exercise is to choose one. Although, I suppose the alternative would be that in the hypothetical, if neither are viable, the user quits the game?
    It's a typo, I meant choice (1) in the second line, thanks, sorry for the confusion, my bad.

    And if there are two unacceptable choices, I would choose neither. This is who I proceed in my professional life - there are times that I may present an option (or several options) that end up being rejected for various reasons, or someone may likewise discuss several options with me and none of them end up moving forwards. If they aren't acceptable, we don't select them. They either die there or they end up being modified.

    Your point of "if neither are acceptable, the user quits the game" isn't how I see it- it's that there are solutions other than the two that you are proposing.
    (2)
    Last edited by IDontPetLalas; 08-29-2023 at 10:37 AM.