I've read this a few times, and I'm not sure what you're trying to say. I see a lot of data, but what's the conclusion you're trying to build to, and how is it connected to those values?
It's not about changing nothing about the job, it's about not making additions to the DPS rotation. Which isn't uncommon for healer jobs. Off the top of my head, WHM didn't get any additional DPS buttons in Endwalker, and it wouldn't surprise me if it was the same in Dawntrail.
To be clear, it's not explicitly about leaving it the same as much as it's about having a simpler option. And recently, Summoner was made much simpler and is a common class to see played. I think it's a great model of how you can have both simpler and more complex classes in the same game serving different parts of your audience.
I agree wholeheartedly that it's not ideal. What I'm trying to say is that offering one class that does what you want is a better solution than offering you no classes that do what you want. Nobody is going to get everything they want. And if they do, it will be at the expense of other players. That's not my kind of solution.
I mean, let's put the shoe on the other foot. Given two choices, which would you prefer:1. All healers stay basically exactly the same as they are now in Dawntrail; there are new abilities, and they're all new ways to heal that don't shift the game one way or the other.Which would you prefer, and why?
2. Two of the healing classes (including your healing main) are the same as what's written in 1, but the other two healing classes get all the changes you personally have wanted to see...they're just not in your current main.



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