

lmao, what 'argument'? You haven't made an argument, you've asked for the 'source' of a gameplay preference for more complex healing skills which is held by multiple people, including myself, who almost certainly developed our preference for it in tens to hundreds of different ways and tens to hundreds of different games played previously.
No, seriously, go read threads on the healer forums and make notes of the people complaining about the heals being boring 'bar go up' one-and-done buttons with no interactivity.
he/him




I just realized that I made an error in my earlier post - my bad- I had meant to reference complex DPS requirements. Not healing. Honest mistake which I only realized when you replied now.lmao, what 'argument'? You haven't made an argument, you've asked for the 'source' of a gameplay preference for more complex healing skills which is held by multiple people, including myself, who almost certainly developed our preference for it in tens to hundreds of different ways and tens to hundreds of different games played previously.
No, seriously, go read threads on the healer forums and make notes of the people complaining about the heals being boring 'bar go up' one-and-done buttons with no interactivity.
I don't need to "read the replies on the healer forums", I post there fairly regularly, on the contrary as you're posting on a (I assume) disposable account- that's a bit amusing. Not to mention I'm directly impacted by the current design.
That's also why I'm aware that that this discussion has been ongoing for quite a while, that there have been some excellent discussion, and that is quite a bit more complex and nuanced that 'health bar go up".
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