It's because that healer paradox why its common for the devs to give healers more stuff to do outside healing, wow knows it, overwatchs knows and basically any other game with the exception of XIV seem to know it. Engagement by healing, is, by definition, finite.
Buff/Debuff abilites are part of a dps rotation, which is also what we ask for, not simply attacks. If you mean buffs in the term of mit then it would solve nothing because the amount of focus on dpsing would remain the same and in the less healing intesive contents those buttons would hardly be necessary
This is what we are doing, right now, in all the content. From normal mode to savage healers spend easily over 90% of their total GCDs on dpsing, adding more buttons if anything would be that 90% of those GCDs more engaging and not a slog where 1 button can be over 50% of your total actions (yes, GCDs AND oGCDs)That would result in healers using their damage spells most of the time
Believe what you want, the truth is that more healing leads to less healers and I can assure you the game wont go out their way to teach those players how to use those tools, besides, even in that tier the problems of healers spending 80-90% of their total actions remained so that is clearly not the solution. As healers get better they dps more and that dps should be a reward and not boring gameplay.I believe two facts can be concluded from that circumstance.
That people is saying that we want a dps-level rotation as if we were dps when we are not asking for that. What we ask is that if current healers are a 1 on the dps scale and dps are a 10, the content would be far more enjoyable if intead of being a 1 we were a 4-5, not having a rotation on the same level of complexity of a dps job but a better than one because if dpsing is, in one way or another, what we are going to doing the most (because 99% of the content dont need healer-level healing) then make it more engaging than simply pressing 2 buttonsActually, that is what people are saying. Asking for a complex damage rotation is pushing healers further into the role of green dps...
It does.So, the answer is to increase the number of damage spells healers cast? That makes no sense
The problem is that healers are boring because dpsing is what we do the most and the dps rotation is extremely lackluster. You can solve that problem in 2 ways:
-Make them interact with the dps rotation less, this is the "healers heal more route" with all the issues I've mentioned and far more like the dev resources spent and how it would make even casual content less accessible for everyone
-Make the dps rotation more engaging, which is what most veteran healers support because it consumes less dev resources, is more aproachable and casual friendly, increases the skill ceiling of the jobs without strictly raising the floor, tackles the core issues of the game better...
It makes perfect sense that healers ask for a better dpsing.
For the same reason casual content dont have dps checks, to not wall players because other people's actions. If they were to stop spoiling (like in the healers heal more route I mentioned) the healers unable to keep up with the hps would face a hard wall, increasing the frustration among players and like we saw in EW 2nd tier reducing the amount of healers overall. This is also leaving outside factors like how there is not a sweet spot for healing, the thing a noob healer identify as hard is a slog of 1 button dps spam for a veteran and what a veteran may find engaging may be straight up unhealable by the less experienced player.The big white elephant in the room is we healers have been spoiled by the ease of the content, the potencies of our heals, the MSQ, and all the other challenges presented to us by Square Enix. That needs to be addressed before anyone starts changing healer damage rotations.



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