Quote Originally Posted by Kacho_Nacho View Post
Shouldn't less skilled players be given a reason and opportunity to improve? It isn't engaging to go through content mindlessly. Players only stay with a game if it hooks them in some way emotionally.

Also, is it fair for Square Enix to balance healers around the lowest denominator? If they continue to do that then FFXIV will continue to lose veteran healers, because they're bored, leaving only the least skilled.
A 10-14x increase in GCD healing required (flipping the portions of uptime spent healing and portion spent attacking) is hardly a small and manageable shift. You already saw my suggestion, ultimately about a 25% nerf to outgoing healing (with small accordant changes), which would be itself a huge increase to GCD healing required because the largest factor forgoing the need for GCD healing right now is simply how much is provided for "free" via oGCDs.

Let's not pretend that anything / everything short of a n absurdly extreme or "nuclear" option (more healing requirements than we've ever had before, just to balance out having the least engaging downtime activities we've ever had) is no change at all...