You are talking about the healer paradox. Simply put, the better the party plays, the less healers are needed. This is true in all MMOs, at least the ones I've played.
While I'm not denying the current situation is boring, I feel the answer is to make changes to the healing kit, such as giving healers the buff/debuff abilities which damage dealers have currently. One idea I've seen bantered around is having heal spells restore a percentage of health, instead of having potencies. Perhaps, that'll address the issue of having healing spells being too powerful for the content.
As for the damage kit, it could be expanded somewhat. But, my concern is S.E. will not provide us with challenging content. That would result in healers using their damage spells most of the time. They'd be like blue mages rather than healing classes. That's why I lean toward the idea of changing the healing toolkit to make healing fun again; rather than, adding a more involved damage rotation.
I believe two facts can be concluded from that circumstance. Bad healers will be bad and many of healers of the previous tier had become complacent because nothing prepared them for the previous difficulty. This is a tuning problem on the part of Square Enix and has nothing to do with the actual abilities those healers had at their disposal, healing or damage spells.
Actually, that is what people are saying. Asking for a complex damage rotation is pushing healers further into the role of green dps, especially when players are saying they have nothing to do but spam two damage buttons. If you are a class primarily pushing damage buttons, what are you? It doesn't matter how many healing abilities you have on your toolbar, if you aren't using them.
So, the answer is to increase the number of damage spells healers cast? That makes no sense. Again, it is a tuning problem on the part of Square Enix and not an issue with what abilities healers have at their disposal. Changing the content is the solution to this issue.
The big white elephant in the room is we healers have been spoiled by the ease of the content, the potencies of our heals, the MSQ, and all the other challenges presented to us by Square Enix. That needs to be addressed before anyone starts changing healer damage rotations.




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