Mechanics that kill people are almost consistently on the 2 minute mark these days.

Red Mage will invariably be doing ~25.4-38.1 seconds worth of melee combo during 2 minute (larger number being the potted triple melee). If someone dies during that 2 minute, either healer will need to grab that raise (as they *should* be first to raise in any case) and if both healers are dead then just wipe at that point.

That said I'm indifferent about uninterruptable melee combo. It'd make being the group maid easier but I didn't sign on to be the group maid, I signed on to be a magic swordsman. There'd still be annoyances with raising during a combo like "now stuff is outside buffs that shouldn't be" but it'd be far less a cost than otherwise to be sure.

Heck, I'd argue that its intentional to balance verraise but how many balances do we have to put on the dang spell before we all sit back and realize that its time to just let it go?

It would be nice, however, if we got it so sprint and pot (at the very least, pot) don't eat dualcast. Makes potted reopeners so annoying.