Quote Originally Posted by LilimoLimomo View Post
I see what you're saying, and if this were a single-player game, I'd agree with you 100%. Unfortunately, it's an MMO where plenty of players feel entitled to expect other players to not just do good enough, but to excel (or at least be trying to excel). Which is to say, if you aren't using all of your DPS buttons, you can expect a certain kind of player to get on your case. As a designer, you can largely mitigate this kind of conflict by providing options to players that align with their play preferences; because if you only have one DPS button, nobody can reasonably to criticize you for not using two DPS buttons.
First of all, that's a scenario that could be applied to any job. Tank isn't using their mitigation? Sure, we can "get on their case" so that the tank remembers to rotate/use their CDs. Tank forgets to turn the boss so the party isn't cleaved- similar story when half of them drop to the floor. What if the DPS isn't using any AOE skills in a W2W - similar story.

We don't take the approach of saying "take out all the DPS skills for tanks except one AOE and a single target, give them plenty of mitigation, self heals and mob controls so they don't get stressed over exceling at their rotation"

As I said previously and have seen for myself, in "normal" content a healer can literally do no - zero- DPS and no one will say anything- first of all because the content is still completed, and secondly because people likely are aware that the TOS constrains how this type of request can be made. So they don't say anything. So one button, two button, a proc, a combo- that wouldn't change unless it is in the content where it matters- and those healers already hit their DPS buttons and heal.