Quote Originally Posted by LilimoLimomo View Post
I don't know why you'd think that; a kit is the sum of its parts, and more DPS complexity means more complexity for the overall kit. And that's not something everyone wants. That being the case, it seems like it would make the most sense to only apply this adjustment to a single job; that way players who prefer a simpler DPS style for their healers still have access to that.
Again there is a reference to the *complexity* boogeyman. Really, we are looking at a single dot and a nuke, I have honestly never played a healer in any game that has such a stripped-down DPS kit, even in heal spec. This game already employs multiple design options for DPS that don't introduce button bloat, don't break combos, allow a player to hold a skill. It isn't rocket science.

If we add an additional DPS option, (or more, just saying), I don't see why it would not be for all healers. Part of the reasoning is that in the content where it doesn't matter, no one can force i.e. harass) a healer to use their DPS skills, however a competent healer in that content currently has limited options.

So currently healers that don't want to DPS do not ( I have personally seen zero DPS healers and no one said a word), nothing would likely change. However for those who do want to and want to learn some habits for more difficult content- or have engagement- this could improve their experience.

I'm not even addressing the frustration of players in higher end content, I don't expect that they would like to not even have the option available for them either.