Quote Originally Posted by AmiableApkallu View Post
*snippity snip*

After all, if you're worried about keeping a healer "simple" or "accessible", what you need to worry about is the healing kit, not the DPS kit:
Exactly! Healers really don't want a complex damage kit. Dealing damage is not their primary function. Their role's focus should be upon the team, whether it be the team's survival or performance, with dealing damage to the enemy an important but secondary concern.

Hence, the healer toolkit should reflect that concept. Instead, they have redundant spells, with many important abilities which they should have, handed over to the other roles. This has weakened the healer's part in the triad, making healers less important to the success of a party.

Many experienced players feel this diminishment of their favorite role and have expressed frustration about their lessened impact on the party's success. Furthermore, because the other roles require less support, healers have to spend the majority of time using their limited damage spell selection. This has caused even more frustration.