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  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,993
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aword3213 View Post
    I’d rather have more interesting spells for healing and support on healers’ toolkit than complex dps rotations.

    That is my feedback
    Theirs only so much "healing" spells you can add really thats the issue.
    Fights are also just not designed for healers to heal most of the time, so they would also need to change that, I think having Proc based attacks on healer would add more to look out for.

    Don't get me wrong I want healers and tanks to actually have more impact and importance in their support tools even in casual content, instead of making them plainly green/blue DPS only. But that will likely not change unless fight design changes.
    (33)

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rithy255 View Post
    Theirs only so much "healing" spells you can add really thats the issue.
    Fights are also just not designed for healers to heal most of the time, so they would also need to change that, I think having Proc based attacks on healer would add more to look out for.

    Don't get me wrong I want healers and tanks to actually have more impact and importance in their support tools even in casual content, instead of making them plainly green/blue DPS only. But that will likely not change unless fight design changes.
    In all honesty, unless they change the healing model, there's almost nothing they can add to the healers' 'healing' in Dawntrail other than traits that increase healing potency. I know the underlying problem of boring healers, but other than that, they even consider that the role's main activity (of healing) itself might have hit a brick wall in Endwalker?
    (3)