



I'm sorry , I didn't hear youNo one is asking for 1-2-3 combos.
No one is asking for 1-2-3 combos.
No one is asking for 1-2-3 combos.
No one is asking for 1-2-3 combos.
No one is asking for 1-2-3 combos.
No one is asking for 1-2-3 combos.
No one is asking for 1-2-3 combos.
No one is asking for 1-2-3 combos.(sorry couldn't resist) I could just imagine a blood vessel popping, my sympathies.
I'm torn between chocolate and alcohol at the moment.
Not gonna lie, I'm planning on quitting in 7.0 if we're still spamming 1-1-1 but I'd quit if they gave us a 1-2-3 as well lmfao, jobs that are mostly just 1-2-3 like WAR are so boring that I'd hate it just as much. I remember when I first picked up RPR when EW dropped and seeing that it was a 1-2-3 builder spender job was so insanely disappointing to meNo one is asking for 1-2-3 combos.
No one is asking for 1-2-3 combos.
No one is asking for 1-2-3 combos.
No one is asking for 1-2-3 combos.
No one is asking for 1-2-3 combos.
No one is asking for 1-2-3 combos.
No one is asking for 1-2-3 combos.
No one is asking for 1-2-3 combos.
I want more things to watch, upkeep and manage and it speaks to the quality of job design in the 5.0+ era that people unironically think a 1-2-3 is what people are wanting or what more DPS buttons entails



I have seen 1 person ask for a 1-2-3 combo for WHM. But they haven't been around for a while, so I honestly don't know why people seem to think all we want is a rigid 1-2-3 combo rotation.
About the only time a 1-2-3 combo on a healer would make sense is if one of them took a page out of RDMs book and had a short melee phase. Even then it's still 2 hotbar slots too many that it takes up, I'd rather go the Gnashing Fang route and condense it.

Ok, Ty. I got a little confused since my response was just above, but it seems I was just in the wrong place at the wrong time. I can only imagine the 1-2-3 combo popping up so much since it has been drilled into our brains so hard with pretty much every melee having it to some capacity. The fact that only RDM has it and not healers might of come as a surprise.
If we were to get a new healer, a melee concept probably would be the likely avenue to explore for something different. The healers tend to center themselves relative to everyone else anyhow and the melee spots are sometimes pretty close to the center alignment. Hmm, but the best candidates for the class name are already taken with Paladin and Monk. Geomancer and Chemist likely wouldn't make sense either. It pretty much leaves the Druid left by shape shifting into animals like dire wolves, tigers, bears, dragons, etc.




reading over this thread just reminds me that it's honestly very jarring to be in two video game communities that both have wildly different opinions on DoTs.
ask any Honkai Star Rail player and they'll go crazy over them because they're addicted to DoT damage that much. XIV? good luck convincing anyone that DoTs should exist.




Wdym?reading over this thread just reminds me that it's honestly very jarring to be in two video game communities that both have wildly different opinions on DoTs.
ask any Honkai Star Rail player and they'll go crazy over them because they're addicted to DoT damage that much. XIV? good luck convincing anyone that DoTs should exist.
Just about every pre-shb sch player I meet wants their DoTs Back.
Similar with pre-ew smn players.
Also seen a few bard players annoyed that their DoTs aren't related to their procs anymore.




well sure people like us that discuss the game at length will more often than not want DoTs back for their jobs (hell you'd be hard to find a pre-ShB WHM player that doesn't want Aero 3 back too), but the general attitude I see towards them anywhere and not just the forums is pretty annoying and I frequently see a lot misinformation/misconceptions about them, like technical limitations and what not. additionally, you're still going to find a lot of resistance when bringing up the idea of returning DoTs to SMN and I don't like how much it can stifle discussion when talking about future changes for jobs.
perhaps the general mentality towards them would be more positive if the UI supported DoTs on multiple targets as well as making their impact on damage more noticeable.




That's really not the sentiment I have seen about DoTs, be it on the forums, in game or on Reddit.well sure people like us that discuss the game at length will more often than not want DoTs back for their jobs (hell you'd be hard to find a pre-ShB WHM player that doesn't want Aero 3 back too), but the general attitude I see towards them anywhere and not just the forums is pretty annoying and I frequently see a lot misinformation/misconceptions about them, like technical limitations and what not. additionally, you're still going to find a lot of resistance when bringing up the idea of returning DoTs to SMN and I don't like how much it can stifle discussion when talking about future changes for jobs.
perhaps the general mentality towards them would be more positive if the UI supported DoTs on multiple targets as well as making their impact on damage more noticeable.
Most people don't care, current smn players, ime, seem to be Split between new ew players not wanting to loose their thought free ride and stubborn old smn players wanting their fun Back.
While there's the occasional grip re buff slots, the only ones I see disliking DoTs as a concept seems to be SE.




I would disagree. There has been a fair amount of positive feedback towards returning SCH's prior DPS skills . However, that's quite different from having all healers having the majority of their DPS skills being a dot-based healer, which I would be against. I would like a bit more individual identity/creativity (such as with PvP), so that each healer not only feels more distinct, but aligns with their individual design, abilities and offers a range between healing jobs.well sure people like us that discuss the game at length will more often than not want DoTs back for their jobs (hell you'd be hard to find a pre-ShB WHM player that doesn't want Aero 3 back too), but the general attitude I see towards them anywhere and not just the forums is pretty annoying and I frequently see a lot misinformation/misconceptions about them, like technical limitations and what not. additionally, you're still going to find a lot of resistance when bringing up the idea of returning DoTs to SMN and I don't like how much it can stifle discussion when talking about future changes for jobs.
perhaps the general mentality towards them would be more positive if the UI supported DoTs on multiple targets as well as making their impact on damage more noticeable.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

(sorry couldn't resist) I could just imagine a blood vessel popping, my sympathies.
Reply With Quote


