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  1. #1091
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,253
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Generally I think looking at damage GCDs that take up unique hot bar slots is a little more helpful as they move your finger around the most -- especially the ones that are used the most frequently.
    (0)
    Last edited by mallleable; 03-18-2024 at 09:52 AM.

  2. #1092
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,528
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I agree with Ty honestly that outside of raw button space on PC specifically bothering to count actions like AOW and broil separately is near pointless especially since healer AOE is near always a gain on 2 (except holy) and cleave is never a consideration in savage anymore. Controller players can take it a step further and use two seperate cross hotbars and replace broil with AOW on each one and just swap as necessary to completely functionally fuse the two buttons

    Healers aren’t remotely as choked on buttons as people make them out to be (WHM functionally has the second least buttons after SMN when you don’t count pointless skills like repose people always like to include to inflate button numbers), there is 100% space for more DPS options even before you start removing redundant healing buttons we don’t need anyway
    (3)

  3. #1093
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I do get the point of having at least one way to hit single target. Not everything is standardized dungeons and 8 man boss fights. Deep Dungeon particularly is an environment where tools like Tomahawk, your Glare/Broil/etc, Heavy Shot, and so on would make things more challenging if everything was an AOE. But all you really need in those scenarios is a way to pull an enemy into the hallway. Excluding examples like Standard/Technical Step or Earthly Star which are really large AOEs, your normal AOE attacks aren't going to clip dangerous enemies in a deep dungeon because if you're that close to an enemy you don't want to be fighting, your choice of battlefield is the real thing we need to question.

    But beyond that fringe example, AOE just isn't really an interesting factor in this game 99% of the time. Having the choice between single target or AOE is only meaningful and interesting when the game regularly presents you with opportunities for single target and AOE to both hold value at the same time. So rarely do we even have interesting fights with more than one enemy to target. Hansel and Gretel come to mind, a pair of bosses with mostly fixed movement that will sometimes come together, but even then, a lot of AOEs are barely any gain on 2 or more (and some are even still a loss on two). Oh, I gain an extra 10 potency for using Dyskrasia over Dosis? Woohoo... Lucky me.

    Thats why outside of a select few actions, I don't see why we shouldn't just merge every AOE with the single target version of the same thing. Make the potency on the first target the same as it currently is, and pair that with damage falloff on subsequent enemies. Would Monk not be exactly the same if Bootshine, Twin Snakes, and Snap Punch naturally upgraded into Shadow of the Destroyer, Four-Point Fury, and Rockbreaker, respectively? You still have Dragon Kick, True Strike, and Demolish as single targets. It's just instead of your AOE combo taking up three more hotbar actions, its just one of your two combos instead. You could also make Enlightenment an upgrade of Forbidden Chakra and save another spot on the hotbar. And those 4 extra spots can potentially be used for something new. We don't have to just purge things and leave it at that.

    Or instead of merging two actions, give a purpose to the AOE action that functions in single target. An example i've gone to before was have Dyskrasia's potency be the same as Dosis on the first target with reduced damage on other enemies, make the MP cost 800, and make it a ranged instant cast attack. Now Dyskrasia is still the attack you spam for AOE, but it doubles as Sage's mobility tool. If you don't need to move or weave, Dosis is half the MP cost. You get more agency in how you want to utilize mobility.
    (0)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  4. #1094
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,073
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ty_taurus View Post
    I do get the point of having at least one way to hit single target. Not everything is standardized dungeons and 8 man boss fights. Deep Dungeon particularly is an environment where tools like Tomahawk, your Glare/Broil/etc, Heavy Shot, and so on would make things more challenging if everything was an AOE. But all you really need in those scenarios is a way to pull an enemy into the hallway. Excluding examples like Standard/Technical Step or Earthly Star which are really large AOEs, your normal AOE attacks aren't going to clip dangerous enemies in a deep dungeon because if you're that close to an enemy you don't want to be fighting, your choice of battlefield is the real thing we need to question.

    But beyond that fringe example, AOE just isn't really an interesting factor in this game 99% of the time. Having the choice between single target or AOE is only meaningful and interesting when the game regularly presents you with opportunities for single target and AOE to both hold value at the same time. So rarely do we even have interesting fights with more than one enemy to target. Hansel and Gretel come to mind, a pair of bosses with mostly fixed movement that will sometimes come together, but even then, a lot of AOEs are barely any gain on 2 or more (and some are even still a loss on two). Oh, I gain an extra 10 potency for using Dyskrasia over Dosis? Woohoo... Lucky me.

    Thats why outside of a select few actions, I don't see why we shouldn't just merge every AOE with the single target version of the same thing. Make the potency on the first target the same as it currently is, and pair that with damage falloff on subsequent enemies. Would Monk not be exactly the same if Bootshine, Twin Snakes, and Snap Punch naturally upgraded into Shadow of the Destroyer, Four-Point Fury, and Rockbreaker, respectively? You still have Dragon Kick, True Strike, and Demolish as single targets. It's just instead of your AOE combo taking up three more hotbar actions, its just one of your two combos instead. You could also make Enlightenment an upgrade of Forbidden Chakra and save another spot on the hotbar. And those 4 extra spots can potentially be used for something new. We don't have to just purge things and leave it at that.
    Visions of doll wipes
    (1)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  5. #1095
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Healers aren’t remotely as choked on buttons as people make them out to be (WHM functionally has the second least buttons after SMN when you don’t count pointless skills like repose people always like to include to inflate button numbers), there is 100% space for more DPS options even before you start removing redundant healing buttons we don’t need anyway
    If I put LB/Sprint/Potion on my actual hotkeys instead of a sidebar (to prevent misclicking, from my time as a tank), WHM would still have 4 spaces on the bar. Merge Cure1/2, and Medica1/2, and that's 6 spaces to work with before I have to go into a 4th hotbar on PC. Even then, we have space for more buttons if SE gets creative with how they implement 'more damage options', but the problem with that is the part in italics
    (1)

  6. #1096
    Player
    OogaShaka's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Deosil Widdershins
    World
    Halicarnassus
    Main Class
    Scholar Lv 100
    healers are there to heal if you want complex dps rotations roll a dps.
    (2)

  7. #1097
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,528
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by OogaShaka View Post
    healers are there to heal if you want complex dps rotations roll a dps.
    Wow we certainly haven’t heard this argument before and haven’t debunked it like 01929586019620692@68 times
    (9)

  8. #1098
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    980
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Wow we certainly haven’t heard this argument before and haven’t debunked it like 01929586019620692@68 times
    Ignore them. Its clear they neither care about what HEALER MAINS WANT nor care to have a discussion in the first place.
    (3)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  9. #1099
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,999
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ASkellington View Post
    Ignore them. Its clear they neither care about what HEALER MAINS WANT nor care to have a discussion in the first place.
    Honestly, whenever someone rolls up with the tired old "If you want to dps, roll a dps" line, it's probably best to assume they're here to stir the pot and just ignore. So far, I don't think any of the people who throw out that line are amenable to discussion anyway.
    (3)

  10. #1100
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Wow we certainly haven’t heard this argument before and haven’t debunked it like 01929586019620692@68 times
    Given that he/she also posted https://forum.square-enix.com/ffxiv/...77#post6428277 i don't really think they are open to anything but "stand there and fill up my health bars"
    (2)

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