What’s the point of nerfing old relic content any further than it already has been, it’s just a glam farm at this point
If you don’t want to do the books in the form they are in then don’t do the zeta relics
What’s the point of nerfing old relic content any further than it already has been, it’s just a glam farm at this point
If you don’t want to do the books in the form they are in then don’t do the zeta relics
For the same reason they intentionally went out of their way to do things like update old savage raids to drop coffers, even in fights you could zerg in 1 minute so RNG on drops wasnt that much of an issue, or how they spent time completely reworking many MSQ-finale ARR instances (Cape westwind, Castrum, Prae, etc) when roulettes were making sure those instances stayed populated anyway to make sure they were never MSQ walls - just because its old content doesn't mean bad design from expansions past can't be updated to provide a better QoL experience for those who come after.
In a grind like the atma books, having objectives that are completely out of the player's hands and completely subjected to the server's whims is bad design; it's just an artificial wall. Especially when your only option to "mitigate" it is to tediously and meticulously hop from one server, going through multiple teleports and menuing to the next blindly praying it spawned somewhere.
A way to force procc certain FATEs when you have a book would help eliminate a tedious blemish on what is a fine set of grindy-ish objectives.
I think that the old Castrum and Prae were better designed than the current versions. They had actual character, whereas the current versions are more or less Ye Olde Generic Dungeon. (What the old versions lacked was a reasonable ilvl sync so that the party couldn't just zerg rush everything. Oddy enough, the new versions do have an ilvl sync.)…or how they spent time completely reworking many MSQ-finale ARR instances (Cape westwind, Castrum, Prae, etc) when roulettes were making sure those instances stayed populated anyway to make sure they were never MSQ walls - just because its old content doesn't mean bad design from expansions past can't be updated to provide a better QoL experience for those who come after.
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A way to force procc certain FATEs when you have a book would help eliminate a tedious blemish on what is a fine set of grindy-ish objectives.
Similarly, there's at least one FATE required by the books that would lose its entire character if you could simply proc it whenever you wanted.
I wouldn't call sitting and waiting for a FATE to pop an integral part of the experience or a challenge. I see no problem with having an item issues to players that they can use to start a FATE when they buy the books.
I did all the books, I honestly don't recall sitting and waiting for FATEs that much. Prioritize them above all as soon as you get a new book and check all the zones where they spawn. If none of them are up then do one of the dungeons the book requires and then check again. Still have some FATEs to cross off but they still aren't up? Go to another zone and kill the overworld mobs then check again. One of the FATEs being stubborn and still hasn't spawned? Then tackle the leves (I leave Leves for last because some of them are the really annoying kind where they ask you to kill like 6 mobs then you have to park your rump on the zone for 5 minutes and do nothing since you can't leave)
If done this way then there is very little waiting for FATEs since your keeping busy with all the other tasks in the book. In the very rare occasion where a FATE has decided to be a pain today, then you can also spend time collecting some needed Alexandrite for a future step. (Don't know if this is an option if it's your first ARR Relic though)
The only FATE someone should purposefully wait for is the "Surprise" FATE in Upper La Noscea, since it's the only Defend the NPCs or fail fate.
Bagoly and Quartz Coupling can be a pain with spawning as well as the Coerthas one near the giants spawned by the NPC. Oh and the one in the shards in Mor Dhona.I did all the books, I honestly don't recall sitting and waiting for FATEs that much. Prioritize them above all as soon as you get a new book and check all the zones where they spawn. If none of them are up then do one of the dungeons the book requires and then check again. Still have some FATEs to cross off but they still aren't up? Go to another zone and kill the overworld mobs then check again. One of the FATEs being stubborn and still hasn't spawned? Then tackle the leves (I leave Leves for last because some of them are the really annoying kind where they ask you to kill like 6 mobs then you have to park your rump on the zone for 5 minutes and do nothing since you can't leave)
If done this way then there is very little waiting for FATEs since your keeping busy with all the other tasks in the book. In the very rare occasion where a FATE has decided to be a pain today, then you can also spend time collecting some needed Alexandrite for a future step. (Don't know if this is an option if it's your first ARR Relic though)
The only FATE someone should purposefully wait for is the "Surprise" FATE in Upper La Noscea, since it's the only Defend the NPCs or fail fate.
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