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  1. #1
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60

    monster placement & diversity : Ver 2.0

    Like the title reads, in open field environments (ver 2.0) what style of monster placement and diversity of said monsters can we expect?

    Currently in ver 1.x we have "puddles" of monsters. It's very un-organic (is that a word?) In spot 1: Ants Spot 2:Fish spot 3: beastmen spot 4: higher level ants 5: higher level fish ect ect....

    In ver 2.0 will the placement be the same, or can we expect areas to be populated with mixed mobs?

    I'd rather like to experience more diverse battles where on a "pull" you have a variety monsters to battle. Making priority targets to burn down, things to CC, stuff to off tank ect ect.
    (2)
    Last edited by ChiefCurrahee; 07-01-2012 at 06:00 AM.

  2. #2
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    I would definitely love to see different placement of monsters...and maybe even change the way they are now this kind of mob mentalility where you have 30 monsters all jumbled all over each other...maybe cut that amount in half and adjust the respawn rate...this may even lead to better exp parties and such...and hopefully the same principle could be applied to the strongholds...reduce the amount of beastmen, spread them out more and adjust the respawn rate...kinda like how it was for the beastmen strongholds in XI
    (0)

  3. #3
    Player
    oddo's Avatar
    Join Date
    Nov 2011
    Posts
    44
    Character
    Oddo Senji
    World
    Hyperion
    Main Class
    Archer Lv 50
    i would like a mix of both. some area's with mix mobs and some with groups of mobs. Will will defo have same mob group'd area's tho since im sure there will still be strongholds in 2.0
    (0)