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  1. #11
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Petite View Post
    Me : I wish there was an option in the PF creator to limit loot to one per person.

    Guy #1 : Don't like it? Join a static.

    ----

    Me : Max-melee ranged AOEs aren’t hard, but tedious and too many of them ruin a fight for me.

    Guy #2 : Dude you’re a melee DPS. You get 100% uptime on all fights with 2/5 of them having no positionals! You’re priviledged compared to us lowly ranged DPS who can’t match your numbers despite our range advantage! You should be thankful you get to still hit the boss at all!


    Skill issue.

    Max melee range isn't tedious. If you're that bad at judging distances, all you literally need to do is just move out till your ability icons get a red x on them and grey out and just take a single step forward.... I don't know where you get this idea that it needs to be pixel perfect.
    (2)

  2. #12
    Player FenyxRising's Avatar
    Join Date
    Aug 2023
    Posts
    234
    Character
    Fenyx Rising
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    The loot formula is only as bad as the community using it. JP does left too right, leave after 1 item in DF/PF and it works there because they put in the effort to socially cast out people who are repeat offenders in their systems. We use statics with our own dedicated loot rules for this purpose.

    Also counter-rant on your melee take - boo hoo, you have to do max melee for a variety of mechs on bosses with hitboxes the size of the sun. 40% of them not even having positional requirements from the few positionals you have left.

    Sorry but Melee DPS in terms of fight design has like basically no weakness and Ranged jobs' range is a pitifully useless advantage. We can talk about it when they stop making arena-sized boss hitboxes.
    Maybe SE should implement that then ?
    (0)

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