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  1. #101
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    I dont wish for more DPS buttons.
    But i'm all for reworking the ones we have!

    Having DPS buttons be more interactive with your healing kit and vice versa
    would improve the flow of both dpsing and healing..

    Let say your DPS button(s) = buff your next heals by x sec ,
    While your heals will buff your next dps buttons by x sec..
    ( the buff will not have a timer, only spend when shifting)

    While inc healing requirements,
    so that you will spend - let say
    60% on healing /40% DPSing..
    Instead of 80% dpsing / 20%Healing
    (2)
    Last edited by Zeastria; 01-25-2024 at 10:33 AM.
    SCH/AST/DNC/VPR/SMN

  2. #102
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,363
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    ^all tying more DPS to healing would do is make said healing compulsory to press during your rotation, it’s why DPS “neutral” lilys are bad, because you have to press 3 lilys per minute, you don’t have a choice, sure you can work on making them useful for movement and actual healing but you don’t have a choice, you must press 3 lily’s

    If we did something like “every cast of succor gives a 10% damage up for 30 seconds” then refreshing succor just becomes part of your DPS rotation rather than an interesting choice made with your healing


    Outside of actions designed around it (like kardia) healing and DPS should be mostly kept seperate, interaction should come from being rewarc d for healing well and efficiently by being allowed to do more DPS, 14 just takes it too far because oGCD’s are too powerful so you spend the entire time DPS’ing
    (1)

  3. #103
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I think it would be interesting to have CDs that either heal player targets or damage enemies in order to present an actual decision-making process.

    WHM having to burn lilies to maximize DPS does not feel intuitive or satisfying.
    (1)

  4. #104
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,363
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KageTokage View Post
    I think it would be interesting to have CDs that either heal player targets or damage enemies in order to present an actual decision-making process.

    WHM having to burn lilies to maximize DPS does not feel intuitive or satisfying.
    Which as I’ve argued many times (even though the general community doesn’t agree) ED and dissipation are still the two best aspects of any of the 4 healers we still have in the game
    (1)

  5. #105
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KageTokage View Post
    I think it would be interesting to have CDs that either heal player targets or damage enemies in order to present an actual decision-making process.

    WHM having to burn lilies to maximize DPS does not feel intuitive or satisfying.
    Nothing about healer DPS is satisfying, and a big reason for this is because healers do not have to choose between healing and doing damage 95% of the time, and if they do have to resort to using GCDs to heal party members or themselves, typically things have gone horribly wrong. Sage is really the only healer that has a rewarding mechanic in Toxicon. WHM is pretty close as well with Misery but these are felt the most in multiple target scenarios, when that damage really ramps up. SCH and AST have nothing that comes close to this.

    For a long time I have opposed adding DPS buttons to healer kits. I still have this mentality, but that doesn't mean I am against them being rewarded for having skills that inflict dopamine levels of damage on their targets for playing the job correctly. Toxicon and Misery are great examples of this, and feel very good to use the more targets there are. This needs to somehow take place in ST scenarios as well for all four healers. This dev team simply needs to get their heads out of their arses and do it.

    Healers should not be able to allocate GCDs to damage as much as they do. There should be an actual decision making process on whether to heal or deal damage. OGCDs should only support their healing and not take up the brunt of it. GCD heals should be high potency to make up for their cast time, and some oGCDs could be designed around making their GCD heals instant for sticky situations.

    In short, there are ways to make this role interesting, but they need to stop coddling the playerbase. It's gotten way past the point of being ridiculous. They also need to stop allowing other roles to fill in for them so heavily. Too many other jobs have high levels of self sustain and mitigation, and this needs to stop as well. Let healers be healers.
    (2)

  6. #106
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,247
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Zeastria View Post
    I dont wish for more DPS buttons.
    But i'm all for reworking the ones we have!

    Having DPS buttons be more interactive with your healing kit and vice versa
    would improve the flow of both dpsing and healing..

    Let say your DPS button(s) = buff your next heals by x sec ,
    While your heals will buff your next dps buttons by x sec..
    ( the buff will not have a timer, only spend when shifting)

    While inc healing requirements,
    so that you will spend - let say
    60% on healing /40% DPSing..
    Instead of 80% dpsing / 20%Healing
    This idea does have potential. While they're at that, and I don't mind healer's dps kit being very simple, I wish they could make them distinct.

    There's absolutely zero reason on why the basic rotational toolkit needs to be a nuke + 30s dot for every healer. Here's some ideas instead of just a regular dot:

    - No dot, but a combo system for one of the healers (would give this to SGE);
    - AST's combust could be a timed nuke (like a mini single target ES) that blows up for more damage if caught into ES's explosion;
    - An action with a cast time that adds to a 1-5 stacking dot. Nuke is instant cast and should be used to spend those stacks for more damage (would give this to SCH);
    - One of the healers keep the basic nuke + 30s dot (would give this to WHM);
    (1)

  7. #107
    Player
    boopadoop's Avatar
    Join Date
    May 2015
    Posts
    182
    Character
    Daisy Day
    World
    Marilith
    Main Class
    Archer Lv 71
    Quote Originally Posted by Zeastria View Post
    I dont wish for more DPS buttons.
    But i'm all for reworking the ones we have!

    Having DPS buttons be more interactive with your healing kit and vice versa
    would improve the flow of both dpsing and healing..

    Let say your DPS button(s) = buff your next heals by x sec ,
    While your heals will buff your next dps buttons by x sec..
    ( the buff will not have a timer, only spend when shifting)

    While inc healing requirements,
    so that you will spend - let say
    60% on healing /40% DPSing..
    Instead of 80% dpsing / 20%Healing
    this sounds interesting!

    i think they could do something like
    for white mage for example how one of the heals can proc a stronger heal on another, the dps skills could do that also

    so you can get potential heal buff from smol heal -> bigger heal wif proc! <- potential buff/from dps skill

    i think it was cure giving free cure actually but could be same thing

    cure I -> free cure or w/e <- dps skill
    other buffed heal <- different skill

    maybe even like the dots?! bc all the healers have a dot, maybe the DPS dot increases the potency of the healing dot (or makes it free) idek

    that's prob boring tho to ppl who constantly heal since 5ever and memorized the entire game and damage patterns bc i dont think people want stronger heals unless they change how that damage is coming in :meowueue:

    i dont play often enough to memorize incoming damage so ppl who complain about healing being boring are nOT me and sometimes i panic while healing..but i would appreciate any variation of this idea
    not required, but does help making things feel more fun or interesting maybe

    with..more
    idk

    they could prob utilize the PVP combo buttons changing to smthn else too to make it a lil engaging
    button b turns into button c under x circumstance
    (0)

  8. #108
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    732
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Thinking about it, I wonder how many media tour and interview questions there will be about healers once they are diving into that aspect? Infamously during Shadowbringers, we had something along the lines of out of 102 questions asked, only 3 of them were about healers.
    (2)

  9. #109
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,363
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Maltothoris View Post
    Thinking about it, I wonder how many media tour and interview questions there will be about healers once they are diving into that aspect? Infamously during Shadowbringers, we had something along the lines of out of 102 questions asked, only 3 of them were about healers.
    I doubt there will be many

    Late ShB into EW they seemed to have moved from “answer 1 or 2 questions about each section but twist the question to basically answer something irrelevant” to “if we don’t like the topic we just won’t pick from it, hope you like the 563835$2593029th question about a new parasol they are making”
    (5)

  10. #110
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    732
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Bring this back to the forefront.
    (0)

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