Quote Originally Posted by Melichoir View Post
The role of healer is a bit more unique in that, unlike other jobs where their rotation is pretty much their own business, healers business is that of other players. So if you had a rotation as a healer, how well that rotation goes will become some what more dependant on your party members doing their stuff to a T and not getting killed or taking excessive damage. So imagine player feelings when people cant do their healer dps rotation cause DPS eat pancakes or make mistakes.
I'm not sure why player feelings should factor into job design?

I would hope that people who queue up for content on a healer would actually want to play a healer. If they're going to whine about losing damage because a DPS eats the orange ground candy, maybe they shouldn't be playing the very role that's meant to be fixing those mistakes?