You see, I don't really disagree vehemently against many of your points. However the fact remains that neither the changes they've imparted into the green role nor their related past statements had made any sense.
Why say "healer DPS isn't expected" while also pruning the complexities away & creating fights like E8S that clearly expects healer's contribution? To add insult to the injury, have they ever given back anything in return after those pruning? (rhetoric)
Why say "we want healer to heal" but also keeps adding buttons that specifically to make healers heal less or sometimes none at all (aka button that literally created to solve a very specific mechanic)? Lilybell & Panhaima are the biggest offender in this category. Multi-hit instances are nice to have, but do you know why healing through Styx in Zodiark Normal was more fun as a WHM than SGE? Because I can make that in-combat decision to where to keep my 2-3 lilies so I don't need to hardcast Medica II/Cure III, drift Assize, and I don't have Lilybell at that level. What's wrong with SGE? Just Panhaima+Kerachole and Dosis away(??????).
Make it make sense, small indie company. They're clearly capable of making things better, they just refuse to for whatever reason.
This goes both ways. ARR - StB healer dps buttons would like to have a word with this particular sentence.
You (general you) give a 1 2 1 1 1 1 rotation to a healer, then suddenly newbie & scared healer are shocked that healer needs to contribute dps because just how easy it is to achieve about 60% of a full fledge DPS job's contribution. This is exactly what's happening after ShB pruning.
You give back old Cleric Stance to healers, then suddenly newbie or scared healer can remain within Cleric Stance to heal safely because everybody knows the risk just isn't worth it if they can't pull it off. This was a common occurrence in the olden days.



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